Changelog History
Here you can find every update note since v0.0.1! Entries are arranged in reverse chronological order, with the most recent updates at the top.
Lucid Lust v0.6.4
Major macOS Fix
- Fixed hair being invisible on Mac since the last version (the Linux fix in v0.6.3 wasn't guarded properly)
Important Fix
- Fixed the low-quality backend not supporting volumetric fog and volumetric clouds
MAIN MENU
- Updated the Main Menu credits so free players can enjoy reading up-to-date amazing supporters' names
BOTH CHARACTERS
New Options
- Creators: Added all (65) currently available expressions to better preview your character and render cards
Bug Fixes & QoL
- Fixed the split in color between the arm and body (caused by badly made arms maps)
- Fixed genitals missing AO maps
- Creators: Fixed 10 typos and errors (Comissures ➝ Commissures, Roation ➝ Rotation, Tubercule ➝ Tubercle, etc.)
- Creators: Fixed some UI element ratios and adaptive sizes
LUCID GIRL CREATOR
New Options
- Creator: Added 18 poses to better preview your character and render cards
Bug Fixes & QoL
- Fixed the split in color between the arm and body (caused by badly parameterized arm maps)
GARMENT CREATOR
New Layer FX: Pattern
- Tiles a layer infinitely across the whole zone, edge to edge, in every direction
- With any seamless pattern, you get a perfect fabric base over the entire zone, in a single layer
- The pattern density is the layer's scale (0.1 = 10 repeats per axis)
- The FX slider becomes a crop/spacing control to make any sprite into a pattern
- Combinable with all parameters, including the 15 blend modes
- Works on text layers too: a repeating text band across an entire zone is now one layer
Copy & Paste Improvements
- Added copy and paste buttons to the layer settings panel (blend mode/position/rotation/scale/color/opacity/FX)
- Added copy and paste buttons to zone properties (base color/metallic/smoothness/opacity)
- Added a "Copy all layers" button to copy every layer of a zone and paste them onto another zone
- Added a "Copy layer" button to copy a single layer and send it to another zone (duplicating only worked in the current zone)
- Added a "Paste layer(s)" button to paste what has been copied in the dedicated layer's clipboard
- Clipboards persist across zones AND garments: copy on one piece, paste on another
- Fully secure: pasting adds on top of your existing layers; it never replaces them
- Fully integrated to the undo/redo system: pasting 50 layers at once is a single undo step, not 50
Sprite Browser Performance
- The sprite browser now opens instantly without any freezing
- Only the thumbnails you can actually see are built and loaded
- Thumbnails are downscaled, and the full-resolution texture is released right away
- Browser memory is now capped instead of growing with everything you've ever loaded
- Switching category is instant, with no wait on the previous category
Sprites
- Added a total of 89604 new sprites
- Added 6 new sprite categories: Atlas, Designs, Digits, Emojis, Flags, Fragments, Ideograms, Illustrations, Lace, Liquids, Scribbles, and Silhouette
- Added 2413 atlas (Constellation440, Continent21, Country464, Departement_FR202, Region1280, World6)
- Added 389 basics (Arc36, Arrows18, Capsules32, Chevron7, Circle24, Misc120, Oval24, Pie11, Poly26, Rect36, Squircle24, Target4, Triangle*17)
- Added 73 designs (Backprint5, Emblem2, PokerCards*66)
- Added 13590 digits (0-9 in 1359 different fonts)
- Added 5672 emojis (3944Colored, 1728Outline)
- Added 2396 flags (Africa171, America386, Asia283, Country255, Europe1147, Kamon154)
- Added 100 fragments (Blob60, Shard40)
- Added 40 holes (Claw16, TornPiece12, TornStrip*12)
- Added 64122 ideograms (Hanzi38490, Kanji25632)
- Added 2 illustrations (PizzaDemon, SmileySkull)
- Added 8 laces
- Added 7 letters (BeCool, Brother, Prettiest, Slay*2, StayCool, StayLoud)
- Added 216 liquids (DripBand24, DripBlob20, DripLine20, Drop30, Speckle22, Splat70, Spray10, Stain20)
- Added 489 patterns (Camo283, Misc143, Tartan*63)
- Added 116 scribbles (CrossOut8, Hatch10, Line10, Scribble8, Spiral18, Sketch36, Swoosh*36)
- Added 205 silhouettes (Animal10, Couple5, Girl175, Man15)
- Added 49 symbols (Misc13, Rough24, Worn*12)
Bug Fixes & QoL
- When hovering over the layer panel buttons, a text explains what each button does
- Sprite Browser Category buttons now show how many sprites there are next to the name
- Fixed the sprite search running several times per keystroke after entering and leaving the Garment Creator a few times
- Fixed Garment Shapes sliders not refreshing after the loading of a card
- Fixed the first shape adjustment after loading a card undoing back to zero instead of the card's value
- Fixed layer sliders firing several times per move after entering and leaving the Garment Creator a few times
- Updated THIRD-PARTY-NOTICES.txt to cover the garment editor's sprite libraries
SCENARIO CREATOR
Text Editor
- Undo/Redo now work inside the Dialogue and Title Editor, with the same shortcuts as everywhere else (Settings ➝ Keybinds)
- It works like a word processor: one word at a time while you type, [a run of deletions/a paste/a formatting change] in one step
- It covers everything, from text and formatting to text animation and custom color tags
- Each dialogue keeps its history after you close the editor, until you quit the Scenario Creator scene
Bug Fixes & QoL
- Text Editor: Clicking on the text input field no longer selects all the text
- Text Editor: Pressing Escape no longer restores the text as it was when you clicked into the field
- Text Editor: Scene shortcuts can no longer have any effect on the current step while the editor is open
- Fixed "Tool Box 1 (Black)" collider which could cause a GPU crash
- Fixed custom material not applying to the following structure entities:
- 0.25 Meter Round Pillar (0.5 m)
- 0.5 Meter Round Pillar (0.5 m)
- 0.5 Meter Round Pillar (1 m)
- 1 Meter Round Pillar (0.5 m)
- 1 Meter Round Pillar (1 m)
- 2 Meters Round Pillar (0.5 m)
- 2 Meters Round Pillar (1 m)
- 4 Meters Round Pillar (0.5 m)
- 4 Meters Round Pillar (1 m)
- Improved the Scene Camera 3D selection
- The verbose light information is now displayed in an always-shown tooltip bubble so that the text is fully readable at any resolution
─ʟᴀᴜɴᴄʜᴇʀ→ Lucid Launcher v1.0.3 ➝ v1.0.6
Downloads
- Downloads now resume where they stopped after a lost connection, a pause, or even after closing the launcher
- Automatic reconnection when your connection drops or freezes
- New Pause button, and the main button shows "Resume (xx%)" when a download is waiting
- Download speed and time left are now displayed (and localized)
- Free disk space is checked before downloading, instead of failing during the process
- Modules get all of the above downloading improvements too
Game Launch
- Improved the Debug Mode (now called "Safe Mode") to directly select the log once you close the game
- Added two backend quality settings (Quality Mode and Performance Mode)
- All modes are available for both Windows and Linux, and can be launched from the ⋮ menu (next to the Launch button)
- No need to use the ⋮ menu to change the backend quality every time; the game remembers the last one used
Uninstall
- Uninstall now removes only the game's own files
- If the game was installed in a folder shared with other files, it no longer deletes them
- Older installs whose folder contains anything else are left untouched with an explanation instead
Repair & Updates
- Repairing now checks your game files and re-downloads only the damaged or missing ones (Windows-only)
- Repairing couldn't work if the game files were moved to another PC; now it refreshes your supporter activation
- Repair no longer gets stuck at 100%, and it will tell you what it did
- Fixed game updates failing while applying the patch
- If an update patch can't be applied, the launcher now downloads the full game automatically instead of failing
- The install screen can no longer stay frozen after an error
- Update, Repair, and Uninstall now ask you to close the game first, instead of failing during the process
Network
- The launcher now tries to follow your proxy settings so that VPN apps can work without TUN mode (Windows-only)
- If that proxy is broken, the launcher automatically falls back to the direct connection method used previously
Quality of Life
- Lightened the launcher's vertical scrollbar and increased its width
- Added "Open folder" buttons on the Cards, Mods, Scenarios and Modules pages
- Added an "Open game folder" in the ⋮ menu, and "Open logs folder" in Settings (handy for bug reports)
- Added download progress on the Windows taskbar
- The launcher's taskbar icon now flashes when an install finishes while you're in another window
- Added a confirmation message after an install or an update
Lucid Lust v0.6.3
Major Linux Fix
- Fixed hair being invisible on Linux (a shader constant failed to bind under Vulkan, Windows and macOS were unaffected)
BETTER CHARACTERS
Hair
- Added volumetric hair self-shadowing
- Light is now attenuated as it travels through the hair volume
Eyes
- Implemented a new eye occlusion system
- Eyes now sit properly inside the socket, with true eyeball shadowing
- Added warm shadow tinting; light bouncing off the eyelid gives shadowed areas a subtle warm tone
- Fully procedural. No baked masks, no per-character setup. It reads your character's actual anatomy, so it holds up on every face you can build
- Eye size, position, and spacing all feed into the shading automatically
Teeth
- Implemented a new mouth occlusion system
- Same procedural approach as the eyes. No baked masks, no per-character setup, works with any jaw shape you can build
- Teeth now darken realistically toward the back of the mouth instead of being uniformly lit
- Reworked tooth subsurface scattering (teeth used to look like chalk, now they look like enamel)
Skin
- Reworked thickness maps and SSS maps of the girl's skin
- Added a detailed AO map to the girl's skin
- Added support for micro shadows to the skin shader
- The skin now has better shadows overall, but they are especially noticeable on lacrimal caruncles and skin folds
Performance
- Eye alignment has been rebuilt on a single unified system shared by all head types
- Eyes are now resolved once at initialization instead of being recalculated repeatedly
- Reduced the per-frame cost of the eye rig overall
- Removed a redundant CPU pass from the teeth rendering path
- Improved skin shader optimization
- Improved both SSAO and SSGI optimization
Bug Fixes & QoL
- Reworked the eyes' surface response so the sclera no longer picks up an artificial sheen in shadow
- Fixed tooth gloss remaining visible on deeply occluded teeth
CHARACTER CREATORS
- Added a sun slider to customize the sun intensity (almost no sun/overcast/clear day/studio spotlight)
GARMENT CREATOR
Core Architecture
- Garment adjustment blendshapes now carry baked corrective bone weights
- Every custom-shaped garment now matches any customized character and animations 1:1
- A vertex displaced by a slider rebinds to the bones actually beneath it (e.g., a crop top lowered to the lower back follows the entire spine)
- Corrections are baked in-editor at full shape strength and blended at runtime
- Works on any body morphology, custom bone scales included, with no per-character rebake
- Optimized: Zero cost when adjustment sliders sit at their defaults and no per-frame work at all
New Feature: Physical Garments
- Garments can now be fully simulated in real time while remaining fully customizable
- Customizing the shape of a physical garment will automatically update its simulated structure to perfectly match its 3D shape
- Gameplay Shapes can then deform the simulated garment independently in real time (enabling effects such as lowered skirts)
- The physical garment remains perfectly synchronized with the character, regardless of body shape, proportions, or bone scales
- The physical garment you customize is the garment you simulate (no pre-baked variants or runtime rebakes)
New Garments for Girls
- Added 1 new top garment: Camisole (4 zones)
- Added 1 new bottom garment: Skirt (3 zones)
Sprites
- Fixed the Peace_01 sprite not having border space
- Added a new sprite category "Letters"
- Added 4 letters (Be Happy, Funky, Groovy, Unique)
- Added 6 stripes (SVZ*6)
- Added 6 symbols (Biohazard, Fire, Null*2, Phi*2)
Bug Fixes & QoL
- Added a simple "Switch Animation" button to the top bar to allow for clothing simulation preview
- Reduced the zoom speed of the scroll wheel (from 25% to 10%) to allow for more precise card rendering
SCENARIO CREATOR
New Window: Player Camera Preview
- Added a movable and resizable window showing exactly what the player camera sees
- Everything is rendered: filters, depth of field, grain, exposure. The real player view, in PiP!
- Added a bottom row explaining the current step's exposure, and warning you when auto-exposure is hiding your lighting work
- Press P to open and close it (rebindable in the Keybinding menu)
Point and Spot Lights
- Doubled shadow resolution for point lights and spot lights
- Added shadow softening to point lights and spot lights (no more pixelated edges, especially noticeable on hair)
- The intensity slider now runs 0.01 to 4K lux and is logarithmic (previously was 10 to 90K on a linear track, which crushed the entire usable range for indoor lighting into the first couple of pixels)
- Every decade now gets the same amount of slider, so fine-tuning a candle-level light is as easy as tuning a floodlight
- Added a new distance slider (1 to 50 m), sitting next to the range slider
- This new distance value is where the intensity is measured, and it sets how strong the light is (Candela = lux × distance²)
- The range value stays the same, it's how far the light reaches before it fades out (it never changes how strong the light is, only how far it carries)
- Added a description text to describe the light in plain English as precisely as possible to make lights easier to understand
- New default intensity value is now 120 lux (instead of 2000 lux) for freshly placed lights, roughly a living-room lamp
- Exposure settings are now shown in real EV values
- Made the exposure ranges wider
- Manual exposure now goes up to EV 20 instead of EV 10
- Compensation widens to ±15 EV instead of ±10 EV
Sun
- New default intensity value is now 80K lux (instead of 130K lux), for a clear midday sun instead of a blinding one
- The maximum stays at 130K lux for high-altitude and open desert scenes
- The sun panel now describes its own strength in plain English, from "barely more than moonlight" through "an overcast day" to "brutal sun"
Bug Fixes & QoL
- Fixed light reflections not being calculated outside of test mode
- The "." and "," float input system now works on every field, including the ones that were silently refusing commas
- Typing a value into an intensity field now creates an undo action, matching the sliders
- Spot lights now get an undo action when you drag the intensity slider
Lucid Lust v0.6.2
New Mode: CLOTHING CREATOR
New Submode: GARMENT CREATOR
- Pick a body type (female only for this version) and work on a piece fitted to the mannequin
- Browse the garment catalog by name and thumbnail (only one garment for this version)
- Clothing follows the body perfectly, and will perfectly adapt to any body type
Garment Zones
- Every garment is split into zones you customize independently
- Select a zone by clicking it directly on the 3D model, or from a dropdown
- Set base color, metallic, smoothness, and opacity per zone
Custom Normal
- Pick a fabric weave from a built-in library
- Strength goes from 0% to 300%, because at high tiling the relief flattens out and 100% stops being enough
- Rotate the normal, tile it, offset it, X and Y together or independently
- Copy and paste an entire fabric setup from one zone to the next in two clicks
Sprite Layers
- Stack multiple sprites and patterns on a single piece to build up your designs
- Up to 256 layers per garment, with a live counter so you always know where you stand
- Click any sprite directly in the texture viewport to select its layer
- Every layer row shows a thumbnail of its sprite
- Directly drag layers to reorder them in the layer panel
- Rename any layer by double-clicking it
- Per-layer visibility (eye toggle), and a separate lock toggle that keeps a layer visible but stops you from grabbing it by accident
- Per-layer tint and opacity
- Duplicate any layer
- Flip a layer horizontally or vertically
- Move, rotate, and scale each layer directly on the texture with 5 on-screen handles
Text Layers
- Add text layers with a font picker
- Text updates on the garment as you type
- Text stays text: save the card, come back, and change the word or the font. It's never flattened into pixels!
Blend modes
- 13 blend modes between layers: Normal, Multiply, Screen, Overlay, Add, Soft Light, Hard Light, Difference, Exclusion, Color Dodge, Color Burn, Darken, Lighten
- Plus two modes that aren't color modes at all: Mask and Hole!
- Mask mode: a layer takes its transparency from the layer directly below it. You can fully blend two layers with this mode!
- Hole mode: cut straight through the garment in the shape of any sprite. You can do rips, cutouts, or even cropped sleeves with this mode!
- Force own opacity toggle makes a layer ignore the zone's transparency entirely. You can do a solid print on transparent fabric!
Layer Special FX
- Special FX are compatible with both sprites and text layers, and are also combinable with the 15 layers blend modes
- Outline FX: trace the edge of any layer, with adjustable thickness and color
- Blur FX: soften the entire layer. Duplicate a layer, blur the copy, tint it dark, slide it underneath, and you've built a drop shadow!
Sprite browser
- Built-in, browsable library of symbols and patterns
- A button lets you sort by name in either direction
- Text search that matches on name, address, and category at once
- Category tabs on the left side
- The "All" category groups by category instead of turning into alphabet soup
- You can put any sprite into your favorites either by clicking on the star toggle on the sprite, or just right-click on the option
- Favorite sprites are saved permanently, not just for the session, it includes mods too
- The "Recent" category contains everything you've used this session with the most recent sprites showing first
- Fully supports texture mods: drop your own sprites into the mods folder, and they show up in their own tab
- Added a refreshing mods button so you can add/modify mods while staying in the Garment Creator
3D Shape Customization
- Garment Shapes Panel: Customize the 3D shape of your garment, make it looser, tighter, longer, shorter, and more!
- As in the Character Creator, type past a slider's limit and the slider rescales itself (limitless values from the get-go)
- Added a scaling handle to the top-right corner of the panel so you can resize its height at will
- Gameplay Shapes Panel: Preview the dynamic shapes of the garment! You will be able to play with/animate them during your scenarios!
- Added a reset button to the Gameplay Shapes Panel so you can rapidly make all those preview sliders back to zero
Saving & Loading
- Save a customized piece to a card
- As for characters, the card is a normal PNG you can post anywhere
- To easily differentiate garment cards from other cards, garment cards take two shots per card instead of one
- You can choose to have two landscape shots or a side-by-side format
- This way you can, for example, show both the front and back of your garment on one card
- Pick the background color of your card, and see the exact final render live inside the capture frame
- A preview of the card in progress sits in the corner while you frame your shots
- Load any garment card back into the editor from a card browser with thumbnails
- The browser only shows cards matching your current character type
- Loading a card asks for confirmation first if you have unsaved work
Quality of Life
- Full Undo / Redo system with keyboard shortcuts and toolbar buttons
- Full AZERTY keyboard support
- F5 and F6 also work as undo/redo if you'd rather not use Ctrl
- Cinematic Mode: press F1 to hide the entire interface and use arrows to turn the mannequin
- Live 3D preview with responsive viewport and camera as seen in character creators
- The zone's UV outline is drawn over the texture viewport
- Orbit, zoom, and right-drag to pan the camera vertically and sideways
- Middle-click and drag to tilt the camera up or down
- Double-click the wheel to snap it back to its resting angle
- Every slider has an input field for entering a precise value
- Implemented a new input system that lets you use both "." and "," for float values; might be improved further
- Confirmation warning before losing unsaved changes (leaving a garment, loading a card)
- Selection of a garment zone is done by directly clicking on it in the 3D view
- Selection automatically snaps to the first zone/piece at load
- Implemented the entire UI with ultrawide screens in mind
- Made a new Studio backdrop shader that scales cleanly to any screen size, including ultrawide
CHARACTER CREATORS
Bug Fixes & QoL
- Reduced HDRI sky resolution and switched to an uncompressed format for wider GPU compatibility
- Character creator ambient lighting is now baked instead of computed at runtime
- Fixed colored options for mods sending the wrong identifier
- Color boxes now correctly send the expected option ID for mods
SCENARIO CREATOR
Bug Fixes & QoL
- Fixed the waypoint blending system running twice instead of once, creating a small jump back when reaching the output transition
- Fixed some structure props and fixtures losing their recolor functionality and custom color loading
- Fixed videos on video entities stuttering/slowing down when the game wasn't running over 60 fps
- Fixed light's selection cube being visible with the player's camera
└ᴍᴏᴅᴜʟᴇ→ Lucid Chat v0.2.6
Critical Fixes
- Fixed a crash loop on GPUs with limited VRAM where applying too many GPU layers crashed the game on every following launch
- New configurations are now validated before being kept; after a crash, the next launch automatically returns to safe settings
- Added a VRAM guard that reduces GPU layers (or falls back to CPU) when a crash is anticipated to avoid most crashes
Memory & Stability
- Fixed characters derailing after a few minutes of conversation (endlessly reciting their bio or repeating their name)
- Character cards with list-style bios (Date of birth: / Pronouns: / ...) now work just as well as prose bios, no need to rewrite them
- Long-term memory is much more reliable: the character now only remembers real facts about you, and a bad summary can no longer corrupt the conversation
- Fixed a previous character's personality and memories leaking into the next conversation (including Lucy)
- Fixed rare memory corruption when pressing Stop or leaving in the middle of a reply
- Group conversations benefit from the same memory reliability improvements
Other bug Fixes & QoL
- Fixed chat logs being created even when logging was turned off
- Fixed sentences ending with a number (dates, ages, etc.) being voiced only after a long delay
- Fixed roleplay actions occasionally breaking the text display
Lucid Lust v0.6.1
CHARACTER CREATORS
New Girl Makeup Options
- Added 5 Lipstick options + 80 colors
New Male Makeup Options
- Added 5 Lipstick options + 68 colors
New Eye Shader
- Completely revamped the eye shader
- Added iris and pupil refraction
- Added true pupil dilation with iris deformation
- Added view-dependent depth effects
New Eyes Options
- Added two new additional custom iris colors
- Iris size and vein size can now be adjusted independently
- Added 3 custom values related to the new iris colors (Vividness, Radius, and Mix)
- Added 8 Eyeballs (12 Total)
- Added custom pupil + pupil mod support (mods/everyone/pupil)
- Added 15 Pupils (16 Total)
Bug Fixes & QoL
- Improved the heterochromia editing of the eyes
- Switching between independent/linked coloring mode now keeps the same button layout, for maximum readability and ease of use
- Fixed a bug that would sometimes apply a linked color on color category switch
- Toggling on/off the coloring mode switch and/or changing color category no longer applies an unwanted color
- Implemented a fallback system to visually match previously saved cards' eye appearance
- The loading of cards (old and new) is fully supported and properly displayed by the new UI
- Fixed the Man's eyebrow bump map not matching its own eyebrow texture
- Fixed the free camera clipping through the character when too close
SCENARIO CREATOR
Core Architecture
- Reworked reflection calculations to run progressively during gameplay instead of on each step change, reducing frame freezes on lower-end GPUs
New Settings
- Added a "step switch camera" behavior dropdown
- Added a keybinding menu so you can add and/or modify most useful keys to your liking
Workflow Improvements
- Added copy/paste state buttons for the Sun in the Sun & Sky Editor
- Added “Hold to apply transform to all steps” support for Characters, Computers, Decals, FX/SFX/VFX Loops, Instruments, Lamps & Lights, and Small Objects
- Added “Hold to apply parameters to all steps” support for Lamps & Lights
New Timeline Node Graph features
- Added an optional grid to the Timeline Node Graph (for nodes to snap to) with a slider to customize its size
- Added a Sticky Note to the right-click contextual menu (so you can now take notes inside the graph)
- Added a customizable Colored Zone that you can spawn by pressing the Shift Key and dragging the left-mouse button
- Both Sticky Notes and Colored Zones can be freely rescaled via their handles, and move via their dragger (top bar)
New Entity Type: Textured Entity
- Introduced a new entity type: Textured Entity! Designed for easy yet advanced scenario customization
- Textured Entities can display custom imported textures instead of their default ones
- Import any JPG/PNG of any ratio, and it will be auto-fitted and applied to the Entity
- Custom textures are stored inside the scenario file itself (as seen for custom audio, title cards, etc.)
New Entity Type: Video Entity
- Introduced a new entity type: Video Entity! Designed for dynamic storytelling, screens, TVs, and immersive props
- Video Entities can play custom imported .mp4 videos directly on object surfaces
- Videos are automatically stretched to fit the entity’s render ratio (16:9, 1:1, 9:16, 4:3, etc.)
- Video playback loops continuously; audio (if present) also loops in sync
- Custom videos are stored inside the scenario file itself (similar to textures, audio, and other custom assets)
New Entity Type: Text Entity
- Introduced a new entity type: Text Entity! Designed for flexible in-world text customization
- Changes on the Custom Text are applied instantly for live preview directly on the target entity
- Some targets support Rich Text formatting, line breaks and all kinds of custom tags
New Entities
- Added 1 Smartphone (2 variants)
- Added 1 Tablet (2 variants)
- Added 4 Televisions (8 variants)
- Added 5 Photo Frames + 1 Poster
- Added 56 Windows
- Added variants for computer screens (Custom Image/Custom Video)
- Added a free Floating Text (Category "Other")
- Added free Floating Videos (self-lit and environment lit, Category "Other")
Bug Fixes & QoL
- Added several new possible parameters to entities including a masked custom color (see phone and tablet)
- Fixed building/structure entities losing their custom material when loading a Scenario
- Fixed custom-sized mirrors having a wrongly scaled reflection when loading a Scenario
- Fixed the "Test from start" button being initially clickable when the Start Node doesn't have a connection yet
- Reworked most nodes to have more symmetrical ports
- Reworked the Start Node to better fit the other nodes and added a Play icon for it to stand out more
- Improved the line renderer with a better mathematical approach to its bezier curve (links between close nodes will not make an S anymore)
- Fixed some toggles not being properly linked to their tags (e.g.: beds)
- Fixed some icons not showing/not being linked to the right entity (e.g.: inverted towel heaters)
- Added new tags for the entity panel searchbar
Overall Bug Fixes & QoL
- Fixed bright white and reddish lines that could appear on the face when facial features were pushed to extreme shapes (most noticeably on flat/mono eyelids)
- Improved overall skin quality under all lighting conditions for custom character shapes
- Fixed the "Abort Load" button not being shown on ultra-wide resolutions
- Fixed the Height calculation being broken in the last update in both Character Creators
- Fixed the "Show Mods" toggle not working in the Pilosity Category
- Reworked the UI of the Scenario Creator loading list
- Fixed certain "open folder" buttons not doing anything on some platforms/configs
- Fixed multiple Eyebrows mod folders being created in the wrong place
- Fixed some typos here and there
└ᴍᴏᴅᴜʟᴇ→ Lucid Chat v0.2
Core Architecture
- Reworked character slot allocation
- Added CUDA acceleration, with up to 20 times faster generation on supported NVIDIA GPUs
- Reworked context handling with rolling summarization so long conversations remain fast and responsive
- Added a configuration menu and a Benchmark that measures real tokens/second for the active configuration
- Added the latest benchmark score to the Welcome screen ("Latest benchmark scored X tokens/second")
- Added a colored score name to easily understand the result, from "Unplayable" to "Extremely Fast"
New feature: Memory
- Added long-term memory
- Added saving and loading of memory files
- Added a time apart system: when resuming a save, the character is silently aware of how long it's been and reacts naturally (rough)
- Added randomized "while you were away" moments that scale with how long you were gone (very rough, will be improved a lot)
New Mode: Group Conversation (You + Two Characters)
- Added group conversations with two characters at once, each having its own personality and speaking in its own voice
- Added natural turn-taking with characters being able to speak when they want
- Added a simple auto-continuation system (if you stay quiet, the two characters keep talking to each other)
Bug Fixes & QoL
- Added a Name field so characters know your name from the start and can better keep track of participants in group conversations
- Fixed an issue that prevented the engine from restarting, which previously required quitting and relaunching the application to change modes
- Added multiple ways to switch modes and change settings without leaving the current session
Lucid Lust v0.6
Overall Technical Improvements
- Updated the game engine to the latest Unity 2022 LTS version
- Applied latest engine-side fixes for rendering and build reliability
- Improved the build pipeline for smoother and faster execution
- Improved overall game performance
Characters Improvements
- Fixed broken/white eyebrow highlights
- Added a dedicated Top Coat layer to eyebrows for more realistic shine
- Refined the existing eyebrow grazing-angle visibility system for more natural results
Hair System
- Improved hair physics simulation for smoother and more natural movement
- Reduced physics steps per frame and increased simulation rate to better track hair motion
- Hair now reacts more accurately to directional changes
- Small performance boost depending on hairstyle
Main Menu
- Added multiple toggles to the Main Menu Settings (VSync, Advanced Weather/Vegetation/Transparency/Water, and Instant Mirrors)
- Reimplemented optional DLSS and added a DLSS slider to the Main Menu Settings when available
- Added full FSR (AMD upscaling solution) and Xess (Intel upscaling solution) support
- Added rich scenario metadata displayed directly in the load menu (last saved date, creator name, last version used, and custom description)
- Improved title screen clarity by making the disabled Player button visually explicit to avoid confusion
- Removed per-creator button version, Scenario files now use the current build version as their version reference
- Only modules now retain their own versioning, as they evolve independently from the main build version
Scenario Creator
Core Architecture
- Fully revamped the scenario data architecture, now based on Nodes and Connections
- Core scenario system is now fully non-linear, allowing the creation of complex branching narratives
- Implemented a global Undo/Redo system across entity manipulation, panel interactions, and some specific graph editing
- Replaced the previous JSON save system with MessagePack (highly optimized binary serialization format)
- Added environment-scoped scenario architecture allowing multiple environments inside a single scenario
Scenario Files
- Scenario saves are now stored as a single .scenario file instead of two separate files
- Scenario files can now store anything, starting with custom audio and custom textures
- Added a custom scenario description field, editable from the Scenario Creator Settings Menu
- Added a thumbnail system for scenario files
- Thumbnails can be captured directly from any step in the Scenario Creator Settings Menu
- You can also import a picture to serve as a scenario thumbnail (with automatic 16:9 crop and resize)
- Added an immutable Creator Signature system to permanently bind your creator name to a scenario file
- Auto-save behavior is now fully customizable and can be disabled if desired
- If an autosave is detected as more recent than the last manual save (e.g., after a crash), it is automatically loaded on the next session to minimize lost work
- Added manual save support at any time during editing
- Added Save As support for duplicating or renaming scenario files safely
Timeline Node Graph
- Implemented a full visual Node Graph editor used to construct scenario logic
- Implemented zoomable and pannable graph canvas for large scenario editing
- Implemented zoom-to-cursor behavior and dynamic node culling for large graph navigation
- The Node Graph currently supports 7 types of step nodes and 8 types of flow nodes
- Added graph context menu (via right-click) for fast flow node creation
- Added node duplication, multi-selection, and keyboard shortcuts
- Added utility buttons (overview button, test from start, and test from current step)
- Implemented dynamic port labels adapting automatically to node logic
- Implemented dynamic port reconstruction with automatic connection restoration
- Added port re-subscription system ensuring drag handlers survive node rebuilds
- Added connection validation preventing invalid graph configurations
- Added support for node type switching within the global Undo/Redo system
New Step System
- Revamped the Step Manager core system
- Each step now automatically generates state containers for all entities in its environment
- Implemented safe step duplication preserving all entity states + current step type parameters
- Added same-step guard logic preventing unwanted entity resets during editing
- Improved the step-based entity persistence enabling full 1:1 scene reconstruction from data
Test Mode
- Created the first built-in Scenario Player to test the entire scenario directly inside the creator
- Implemented a fully runtime-safe state handling system to keep scenario data protected while the scenario executes
- Added runtime navigation across all step types with full branching and variable logic
- Implemented Escape shortcut to immediately exit test mode at any time
Navigation
- Added an entity list containing all entities from the current environment
- Added a visibility toggle (step value) to non-culled entities (characters, animals, etc.)
- Character visibility preserves internal animation systems for uninterrupted animation workflow even when disabled
- Added a second camera navigation style: Software Mode!
- The Camera in Software mode will let you orbit around a pivot
- Implemented a shortcut (F) to switch between Freefly Mode and Software Mode
Player Camera
- Improved Player Camera customization with a total of 28 parameters
- The Player Camera supports all attachment modes (Free, Object, and Bone)
- Better customization of all parameters with sliders and value input instead of preset values
- Improved Camera Effects selection thanks to a database with search, tags, and data references
- Added several new settings and options
- Special Filter, Lens Distortion, Vignetting, and Chromatic Aberrations now have a weight slider
Character Animation Editor
- Improved the character animation controller, now supporting an infinite number of layers
- Both the head target and the eyes target now have a customizable weight value
- The head target default IK weight is now 0%; only the eyes have a default weight of 100%
- Added a system to share the full animation setup across multiple characters/steps, with easy copy/paste buttons
- Revamped the UI with tabs, tags, filter toggles, and a favorite system (by right-clicking an option)
- Animation favorites are saved inside the scenario file and persist across sessions and reloads
- Added instant previewing of animations and expressions (by hovering an option with the cursor)
- Implemented crossfading and blending capacities to body and facial animations
- Added sliders for the face (expression intensity, transition time, mouth & eyes openness)
- Implemented multiple custom animation parameters (speed 0%-200%, mirroring, and reversing)
- Improved the full IK/FK animation editing workflow
- Implemented two attachment modes for IK orbs: Object Mode and a (Simplified) Bone Mode
- Implemented an attachment mode for the entire character itself: (Big) Object Mode
- Added optional visualization helpers (lines and names) for IK/FK targets
- Added an IK Selection panel to easily select an orb and to manage visual preferences
- Added 11 shortcut buttons to rapidly set IK/FK target positions and weights
- Added a button to reset the current selected orb to its targeted bone's current position
- Added two buttons to copy/paste a character animation state
- Added 55 new animations and reintroduced 106 fixed poses for a total of 237 animations
Character Step Values
- Character-specific step values such as wet skin, moist skin, erection state, and internal parameters, can now be edited directly per step
- Internal values are fully saved inside step states and support instant visual update during editing
- Added a per-step Dress/Undress toggle for characters
- Clothing state changes trigger dedicated character events for future outfit logic compatibility
Interaction & Editing Tools
- Improved the Selection Manager to support multi-selection and box selection
- Implemented a third type of transform gizmo handles: entity scaling
- Implemented a snap-to-ground button to the transform handles panel
- Implemented several attachment systems to link objects to objects, objects to bones, IK to objects, and more!
- Added 66 body targets for the girl and 74 targets for the male for the object to bone attachment system
- Implemented several QoL systems related to the editing of entities, including the pause of attachment targets' animations
- Implemented in-world attachment link visualization and several other advanced 3D UI
- Improved the layer management ensuring no more Scenario Creator 3D UI while testing the player camera
- Revamped the outline rendering to be fully compatible with the new multi-selection system
Environment System
- Made an Environment Library allowing scenarios to contain multiple environments
- Added environment pooling to keep large multi-environment scenarios responsive
- Environment pooling allows unlimited transitions between environments without restriction
- Implemented environment-based entity spawning and management
- Created an environment manager controlling the actual existence of entities per environment
- Added automatic step node creation per environment with a minimum of one always existing
- Added environment validation preventing direct connections between different environments
Sun & Sky Editor
- Implemented a complete Sun & Sky Editor allowing per-step control over sun rotation, intensity, volumetric lighting, color, and shadow softness
- Added an in-world sun rotation gizmo and 3D UI for direct sun editing and light direction visualization
- Sun parameters are fully compatible with Blend Flow Nodes, enabling smooth animated sun movement and lighting transitions between steps
- Added per-step sky customization, allowing different lighting moods and skybox appearances inside the same environment
- Added environment-aware sky style selection dropdown through a new skybox database
- Implemented an "Apply Sky Mode to all steps" shortcut for fast sky modification across an environment
- Added a gradient-based fallback sky reproducing approximately 95% of HDRI sky colors with significantly lower rendering cost for users without HDRI enabled
- The non-HDRI fallback lighting mode for users without HDRI enabled replaces the HDR skybox render with a simple skybox sphere
Clouds
- Implemented a complete Clouds panel inside the Sun & Sky Editor, controlling Volumetric Clouds per-step
- Added a master enable/disable toggle for clouds, with all value controls hidden when disabled for a clean interface
- Added a Size slider (shapes the density and scale of cloud formations)
- Added a Smoothness slider (controls the softness and erosion of cloud edges)
- Added a Bottom Altitude and Top Altitude input (define where clouds start and end)
- Added a Wind Speed and Wind Rotation input (animate cloud drift direction and intensity)
- Added a Scattering Tint color picker (tint the volumetric light diffusion for artistic effects, default color is black (natural/no shift)
- All cloud parameters are fully compatible with Blend Flow Nodes, enabling smooth animated transitions: clouds that grow, winds that pick up, tint that shifts with the time of day, etc.
- Implemented an "Apply parameters to all steps" shortcut for fast cloud setup across an environment
- Clouds remain active and accessible even without a loaded environment (clouds are a global atmospheric setting, not environment-specific)
Scenario Variables
- Made a complete Variable System supporting Flag (boolean), Number (integer) and Text (string)
- Implemented Variable Library, allowing creation and editing of scenario variables
- Implemented automatic variable initialization using default values set in the Variable Library
- Implemented Input Step, allowing player to input Text or Number into a Scenario Variable
- Implemented Variable Flow Nodes, supporting all 3 variable types to apply any operation
- Implemented Branch Flow Nodes, supporting all 3 variable types for comparisons and flow management
The 7 first Step Node Types
View Step
- Added a "Continue Method" dropdown to choose how the output flow is triggered
- "On player input" is the default method, it waits for a left-click
- "After a duration" lets you enter a custom timer duration for the step (0.1s to 3600s)
- "Either" continues when either condition happens first: after the set timer or when the player clicks
- "Both" continues only when both conditions are met: after the set timer AND when the player clicks
- Implemented pass-through step support: a View step configured with a near-zero timer duration is traversed instantly and invisibly, acting as a waypoint, perfect for chaining multiple blend nodes in a row for example
- All entity states and effects of a waypoint step are applied before passing through (the step fully exists in the timeline, and no data is skipped)
Dialogue Step
- Finalized the complete Dialogue Step system supporting text, audio, and subtitle display
- Revamped the full-screen Dialogue Editor with more formatting tools
- Added animation tags and a color pickup, among other new editing tools
- Implemented speaker selection with character linkage (to make your characters speak!)
- Character lips automatically sync to TTS speech and custom audio during Dialogue Steps
- Added a narrator voice selection via voice database (to use text-to-speech without a character)
- Implemented Subtitle and Dialogue Box display modes
- Added an independent subtitle overflow toggle: subtitles can continue displaying on the next step regardless of the audio overflow setting
- Added an optional speaker name input, with a dedicated space to show it in Dialogue Box mode
- Implemented an "Audio Only" mode
- Added custom audio import and preview support, imported audio will be stored inside the scenario file itself
- Implemented optional Typewriter text animation with custom typewriter speed
- Implemented multiple typewriter-related systems (punctuation/line waiting time, punctuation group, etc.)
- Implemented an optional audio dialogue "overflow" to continue the dialogue on next steps
- Implemented a tag to write the content of a variable by simply writing "<var:varname>"
- Implemented a tag to selectively enable text-to-speech only "<ttsonly>"
- Implemented a tag to selectively enable text-only "<notts>"
- Added a "Continue Method" dropdown to choose how the output flow is triggered
- "On player input" is the default method, it waits for a left-click after the dialogue message has been fully displayed. If in dialogue box mode a typewriter effect is used, the first click instantly reveals the full text, and the second click triggers the output flow
- "After completion" continues automatically once all text has been fully displayed and all audio (TTS or audio file) has finished playing
- "After duration" continues automatically after a set number of seconds from the start of the Step, whether or not the text or audio has finished
Choice Step
- Implemented Choice Step Nodes
- Added a customizable list to create from 2 to 6 custom choices, each choice having its own node output
- Added a "Time Limit" toggle to enable a visual time limit, along with a new output when the time is exceeded
- Added a customizable Time Limit value (from 1 second to 360 seconds)
Title Step
- Implemented Title Step Nodes with a full-screen canvas overlay supporting animated text
- Reuses the full Dialogue Editor with all the same advanced formatting and editing tools
- Added three background types: Camera (basic player camera passthrough), Color (pick a custom color to fill the screen), and Image (import a custom JPG/PNG, auto-cropped and centered)
- Added four fade modes: None (instant on/off), FadeIn (fade in, instant off), FadeOut (instant on, fade out), and Smooth (fade in and out); each with a custom fade duration
- Added a "Continue Method" dropdown to choose how the output flow is triggered (On player input / After a duration / Either)
- Clicking during a fade-in instantly snaps the title to full opacity and skips to display, consistent with the typewriter skip in the Dialogue Step
- It can act as a loading screen too: if the Title step is followed by an Environment Flow node, the next environment preloads in the background during the display
Focus Step
- Implemented Focus Step Nodes with a gameplay mechanic based on player view direction
- Player freely looks around the scene (angle/speed determined by the player's camera)
- During this timed phase, invisible focus zones accumulate gaze time
- Zones are color-coded (Red, Green, Blue) with a neutral fallback output (White)
- Added two evaluation methods: Average or Final
- Implemented highly optimized gaze evaluation using a single raycast per frame
- Added spawn buttons to generate as many focus zones as needed
- Focus zones are step-scoped entities appearing only in their owner step in editor mode
- Added a Duration parameter to customize the evaluation/step time
Gesture Step
- Implemented Gesture Step Nodes with a gameplay mechanic based on mouse movement
- The player moves the mouse to push a cube between two positions and rotations
- Each full traversal counts as a completed trip
- Added a "Trips" parameter to customize the number of trips
- Supports horizontal, vertical, and free gesture modes to compute the mouse movements
- Added configurable easing curves for mouse movement response (Linear, Ease In, Ease Out, Smooth)
- Added configurable movement speed
- Added an optional timer to trigger an alternate output if time expires
- Added an optional visual progress bar to display the remaining time when the timer is enabled
Input Step
- Added a dropdown to select the targeted variable
- Added an optional custom prompt to be shown to the player
- Added a toggle to enable the input to be pre-filled with the targeted Scenario Variable's current value
The first 8 Flow Node Types
Audio Flow (Music Flow & Ambience Flow)
- Implemented Music Flow Nodes and Ambience Flow Nodes
- Supports play, pause, start, and stop modes (like the Piano Entity)
- Added adjustable crossfade transition speeds
- Added 4 tracks ("Creamed Again", "Dance Band", "Island Life", and "Slippery Slope")
- Added music tracks from musical entities to the Music options
- Added custom audio import support to both Music Flow and Ambience Flow nodes
- You can import any WAV, OGG, or MP3 file as a music track or ambience loop directly from the node panel
- Custom audio files are stored inside the .scenario file itself, just like dialogue audio
Blend Flow
- Implemented Blend Flow Nodes, enabling cinematic transitions between steps
- Implemented a dedicated manager to perform smooth interpolation across frames
- Interpolates everything between two steps (making entities and camera movements easier than ever)
- Blends all entity transforms, post-processing values, step values/parameters, etc.
- Implemented full support for interpolating IK targets and animations layer weights
- Implemented blend curve parameters (Linear, SmoothStep, EaseIn, and EaseOut)
- Made a multiple-camera layering system to allow crossfading for post-processing
- Implemented caching of source states (data structure) to minimize memory allocations
Transition Flow
- Implemented Transition Flow Nodes for cinematic screen transitions
- Added 66 transition effects
- Implemented two types of transition flow
- Two-phase transition (Cover with a custom color → step change → reveal from color)
- One-phase transition (Freeze Frame → step change → reveal from Frozen Frame)
- Added a Duration parameter to customize the transition time
Environment Flow
- Implemented Environment Flow Nodes to handle the full environment swap
Branch Flow
- Implemented Branch Flow Nodes
- Compatible with all 3 types of variable (Flag, Text, Number)
- The String Comparison mode lets you add as many outputs as you want
Variable Flow
- Implemented Variable Flow Nodes, which support the current 3 variable types
- Added a "Set On" operation to a Flag variable to set its value to On
- Added a "Set Off" operation to a Flag variable to set its value to Off
- Added a "Switch" operation to a Flag variable to invert its current value
- Added a "Set" operation to a Text variable to set its value (var="")
- Added a "Insert" operation to a Text variable to add to its value (var=content+"")
- Added a "Set" operation to a Number variable to directly set its value (var="")
- Added a "Add" operation to a Number variable to add to its value (var=value+"")
- Added a "Subtract" operation to a Number variable to subtract from its value (var=value-"")
Random Flow
- Implemented Random Flow Nodes
- Added a slider to adjust the chance split between the two outputs from 1% to 99%
Entity System
- Improved the entity framework by implementing a global entity database with search, tags, and data references
- Implemented asynchronous entity loading so large scenes can be streamed progressively
- Drastically reduced memory spikes (preventing crashes on machines with less than 8GB of RAM)
- Implemented an Entity Spawn Browser panel covering 12+ entity types
- Implemented thumbnail previews, toggle filters, and search filtering
- Added 4 Lamps, for a total of 9 Lamps
- Added 3 Desks, for a total of 5 Desks
- Added 12 Tables, for a total of 27 Tables
- Added 7 Bed Parts, for a total of 11 Bed Parts
- Added 22 Chairs, for a total of 28 Chairs
- Added 11 Carpets, for a total of 13 Carpets
- Added 73 other Furniture Entities, for a total of 132 Furniture Entities
- Added 10 Animal Entities
- Added 2 Side Character Entities
- Added 123 Building Blocks
- Added a total of 169 Structure Entities
- Added 1 FX on 1 FX Entity (Fire)
- Added 4 VFX on a total of 3 VFX Entities (Liquid, Smoke, and Steam)
- Added 42 SFX on a total of 7 SFX Entities
- Added a total of 58 Nature Entities
- Added 128 Object Entities
- There is now a total of 550 Scenario Creator Entities
- Made a special automatic snap-to-ground when spawning an entity to ensure non-clipping/over-floor positioning
- Easier navigation with most entity editors now opening as contextual bottom panels when selecting an entity
New Scenario Creator Entities
New Entity Type: Building
- Introduced a new entity type: Structure! Designed for environment-wide static elements
- Structures store global transforms rather than step states for better performance
- Implemented asset-based swappable material slots for this specific entity type
- Added support for material and color overrides with a complete in-navigation editor panel
- Implemented a material database system allowing a searchable material library with tags
New Entity Types: FX, VFX, SFX, FX loop, VFX loop, and SFX loop
- Introduced a new entity type: FX! A one-shot effect with both sound and visual, like an explosion!
- Introduced a new entity type: VFX! A one-shot visual effect, like a shooting star!
- Introduced a new entity type: SFX! A fully spatialized sound, like a knock on the door!
- Introduced a new entity type: FX loop! A looping effect with both sound and visual, like a fire!
- Introduced a new entity type: VFX loop! A looping visual effect, like smoke!
- Introduced a new entity type: SFX loop! A looping spatial blended sound, like a bird!
- FX, VFX, and SFX trigger on a specific step, and have an optional overflow toggle
- Most effects support several parameters, including adjustable audio volume and speed
- FX loop, VFX loop, and SFX loop are compatible with the entity and bone attachment systems
- Looping entities are capable of persisting across steps
New Entity Types: Animals and Side Characters
- Added support for swappable animations (step-based) and material variations (scenario-based)
- Each animated entity has its own bone hierarchy and animation database
- Added 10 animals (Shark, Crab, Scorpion, and 7 Fish)
- Added 2 side characters (Space Trooper and Skeleton)
- Introduced "Easy Holder" bones to easily (and rapidly) set a specific object/category of object to the perfect place on an animal/character
- Added a Humanoid animation mode for side characters
- The character animation selection panel replaces the simple dropdown with the full searchable animation library for side characters
- Animations and favorites are shared with the main character animation panel (same animation IDs, same database)
- As for the main characters, you can search for an animation by name, filter with toggles, and hover any entry for an instant live preview
- Speed, mirror, and reverse parameters work identically in both standard and humanoid modes
New Entity Types: Acoustic Guitar and Electric Guitar
- Added one track on each, as well as all current piano parameters
New Entity Type: Mirror
- Added three mirrors
Improved Scenario Creator Entities
Computer Screen
- Improved the scrolling (no more stuttering even with low framerate)
- Better customization of the scroll speed value with a slider
- Scroll speed is now adjustable in both directions
Floor Lamp
- Added a custom color picker to customize the light color
- Added a flickering toggle (if enabled, the lamp light will flicker randomly)
- Better bulbs with colored emissive matching the custom light color
- Bulb emissive intensity dynamically driven (and optimized) via shader
- More customization with a custom range and angle
- Better customization with sliders and value input instead of fixed presets
- Implemented light cookie support to enable the implementation of self-shadowing for all lamps
- Added better volumetric dimmer integration
Lights
- Replaced the Light entity with two new entities (Point Light & Spot Light)
- Improved previously implemented custom values and added new ones
- Implemented custom light cookies via a new database
Piano
- Improved the database handling for the loading of audio clips
- Added a loop toggle (if disabled, the piano will only play its track once)
- Added a reverb toggle (if disabled, the piano will ignore reverb)
- Added 4 tracks ("Before Blue", "Past Lives", "Storybook Blues", and "Happy Birthday")
Better UI
- Refactored and implemented a new (and solid) UI framework
- Added 60+ dedicated panels, including node panels, editor panels, and library panels
- Added 100+ contextual tooltips across the interface, accessible via question mark icons
- Added several UI buttons focused on ease of use (grid display size toggles, text toggles, etc.)
Optimization
- Implemented an optimized refresh system to keep the UI synchronized without the need for a constant Update loop
- Implemented containment patterns ensuring runtime systems only execute when active
- Added caching layers to reduce repeated scene scans
- Made and implemented thousands of LODs for all Scenario Creator entities
- Reduced "Layered Shaggy" Haircut calculation substeps from 3 to 2 iterations (+40% performance)
Culling System
- Improved overall culling system for better performance and stability
- Added mirror-aware culling to prevent missing reflections
- Entities near active mirrors are now preserved to ensure visual consistency
- Reduced flickering with improved occlusion handling
- Optimized culling updates when the camera is idle
- Smarter reflection probe updates based on camera position
- Added settings to fine-tune culling and reflection behavior
- Better handling of transparent objects in occlusion checks
Bug Fixes & QoL
- Fixed the gizmo selection being buggy when other 3D UI elements were behind
- Added a temporary spawn highlight effect to make newly spawned entities easier to locate
- Added a temporary UI feedback when switching camera mode
- Made the entity spawn panel remember the scroll position per category
- Implemented better wide-screen support for every Character Creator's full-screen UI
- Flattened Character Creator's windows dragger bottom line
- Fixed an input display issue in the main menu during new scenario creation
Lucid Lust v0.5.6
Main Menu Settings
- Added HDRI Sky option in the Advanced Effects category
- Added this new setting as a toggle option (turned off, this should prevent sunlight rendering with low-end GPUs)
- Renamed some toggle options to make space (e.g., Screen Space Reflection -> SSR)
- Re-added the "Delete Old Save Data" button for people still having deprecated data
EVERY CHARACTER
Animation System
- Revamped how manual animation/pose layering works
- Made the openness of the eyes better (now working independently from everything else)
- Added the manual openness of the mouth
Hair System
- Fixed hair clipping during fast head movements by implementing frame-interpolated root transform correction
- Added head-collision priority for more consistent strand movement limits
- Hair physics is simulated at 30Hz while visual updates now occur every frame
- Capped hair physics to 2 iterations per frame for full accuracy above 15 FPS and lighter CPU use at lower framerates
Haircut Category
- Now every character style will share the same haircuts
- Added 30 new Haircuts (for a total of 60)
- Fixed the Big Locks haircut's spiky strands
- Revamped Dutch Braids & Night Queen (now set as fully working haircuts)
- Reworked: French Bob (geometry)
- Reworked: Long Fluffy & Thick Bob (physics)
- Reworked: Galactic Princess, Korean Bob, and Layered Curls (geometry + physics)
- Fully replaced Low Pigtails (previous version was too bad to be reworked)
- Reworked the material part of the piercing system to allow an infinite number of materials
- Added 69 new piercing materials (for a total of 103)
Other
- Improved the Eyes Depth detail system
LUCID GIRL
- Added all missing UI icons for options (Navels, skin details, pilosity)
- Forced no clothes in the character card menu (as for the male)
Breast Category
- Breast physics is now simulated at 60Hz regardless of the framerate for better and predictable visual effects
LUCID MAN
- Implemented the bone retargeting system for the eyes to be synced with their real positions, letting them be animated
- Added the other light styles to the man creator (by pressing L, as seen in the girl creator)
- Improved the SSS skin map (values were way too low)
Haircut Category
- Improved hair skinning data handling + added runtime shaping
- Made hair length follow character size
- Added a Hair Length slider (to customize the true 3D strand length)
- Added a Hair Diameter slider (to customize strands' thickness)
- Added Tip Offset toggle + slider (to customize the tip diameter)
- Added 3 sliders to move the haircut position
Head Category
- Added 50 piercing zones
Eyes Category
- Fixed the iris size of the right eye not saving properly
- Fixed eyes veins not saving/loading properly
Ears Category
- Added 52 piercing zones
Nose Category
- Added 21 piercing zones
Mouth Category
- Added 38 piercing zones
Pectorals Window
- Added 10 piercing zones
- Fixed the nipples not properly saving and/or loading
Skin Category
- Added 36 body details
- Added 19 face details
Genitalia Category
- Added penis physics simulation
- Added procedural transition between penis states
- Externalized the transition speed logic for future scenario possibilities
Scenario Creator
- Added full Lucid Male instantiation with IK and FK components
- Added 18 animated poses (including 11 sexual ones)
- Fixed the Luxury Bed not being selectable once spawned
- Fixed some 3D UI elements having a shadow
Bug Fixes & QoL
- Fixed the dynamic eye retargeting not working properly since v0.5.4
- Added a dynamic fix for the genitals position depending on surrounding bones rotations
- Improved PNG metadata handling to prevent infinite loading on macOS
- Enhanced file access handling, stream management, and closing sequence for better macOS compatibility
- Added automatic retry logic for file deletion operations on macOS
- Fixed mods folder not working for both macOS and Linux versions
Other
- Created a website (https://www.lucidlust.net) to share cards made in the game
- Restricted card sharing to those created with the latest version (so v0.5.6 or newer for now)
- Wrote a fully fleshed-out End-User License Agreement (EULA)
- Implemented an EULA acceptance prompt on first launch
Third Full-Time Year (23rd December 2025 - Today)
Lucid Lust v0.5.5
New Main Menu Settings
- Made part of the configuration file fully editable in-game, with full runtime editing support
- No need to restart or manually edit the config file for key settings
- Added 5 quality sliders (hair, AA, texture resolution, filtering, SSGI)
- Added 3 shadow sliders (resolution, quality for directional + micro shadows)
- Added 8 toggles to quickly enable or disable common settings (SSAO, SSR, SSS, etc.)
Both Character Creators
- Revamped the piercing system to allow a better 1:1 following of characters
- Added 13 new piercing shapes (for a total of 94)
- Added UI pictures for piercing materials
- Improved skin and mouth shaders with enhanced SSS
- Revamped teeth shader with SSS, gradient translucency, detail mask, and specular variation
- Reworked how colors were working with mouth shaders (teeth, gums, and tongue)
- Added dynamic specular highlighting to eyebrows
- Lowered eyebrow bump cap to 100% (specular system provides natural depth)
- Added eyebrow gloss and specular intensity as adjustable parameters
- Added pilosity's Fresnel-based rim lighting (to simulate peach fuzz)
- Added pilosity's view-angle-dependent opacity variation
- The sun is now fully rotatable in all directions for better material preview
Lucid Girl Creator
Skin Category
- Added 13 body details options (wrist scars & body veins)
Breast Category
- Added 10 piercing zones (5 for each nipple)
Bottom Category
- Added 34 piercing zones (31 genitals + 3 navels)
Pilosity Category
- Added 5 pilosity categories (arms, armpits, body, legs, and feet)
- Added full mod support for those 5 new categories
- Added 7 pilosity options
- Added body pilosity color
Lucid Man Creator
Eyes Category
- Added 2 Eyes Shapes sliders (Eyeball Sizes)
Pectorals (NEW)
- Added 6 Pectoral Shapes
- Reimplemented nipple style and added 30+ new ones
- Added 37 nipple shapes
- Added both nipple rotations
- Added nipples filter + opacity support
Butt Category (NEW)
- Added 12 Butt Shapes sliders
Scenario Creator
- Replaced the old "wetness" slider with the new "wet" and "moist" sliders
Bug Fixes & QoL
- Fixed the lip sync preview button not working properly since the last update
- Fixed the card's camera being bugged with some animations + expanded its maximum height
- Fixed several Scenario Creator issues, including hair not working properly
- Fixed Scenario Creator free camera gimbal lock by adding X-rotation clamping
- Removed deprecated preview stuff from the Scenario Creator
- Added a text shader fallback for people having issues with the text not always appearing
- Fixed the Male teeth shapes not working correctly
- Fixed default pubic color being white (made it black, like the new pilosity categories)
- Added a "hide piercing goal" tab to the Nose category (Girl only)
- Made the piercing goal sphere more accurate
- Fixed the piercing goal sphere sometimes showing outside of a piercing menu
- Fixed some main menu text and added interactable text to open the scenarios folder
- Updated the main menu credits
Lucid Lust v0.5.4
New Systems
- Added a customizable config file ('settings.cfg') in AppData
- Added in-game editing for config values (starting with sound levels)
- Revamped clothes skinning for detailed vertex following
- Added clothing skinning preview to character scenes
- Expanded the hair system with more customization options
- Introduced a new module system for optional content
- Released first optional module: Lucid Chat
New Settings
- Added anti-aliasing and upscaling methods
- Added SMAA quality settings (3 levels)
- Added full TAA customization (7 values)
- Added texture quality scaling (from full resolution down to 1/16)
- Added anisotropic filtering (on/off/forced)
- Added hair quality levels (5 levels + Hair Shadows toggle)
- Added model LOD settings + distance control (currently limited)
- Added Screen Space Global Illumination (off + 5 levels)
- Added multiple reflection settings (on/off, update rate, mirror quality, etc.)
- Added multiple shadow settings (resolution, distance, precision, etc.)
- Added options to enable/disable advanced shaders (SSS, advanced transparency, etc.)
- Added advanced performance settings (VRAM/CPU budgets, texture update rate, etc.)
- Added initial accessibility options
Mods Support
- Mods folders now auto-created in AppData on startup
- No more manual file/mods moves needed between versions
- Added support for custom character card backgrounds
- A new folder named 'backgrounds' is in AppData, it takes .png, .jpg, and .jpeg
- It takes square pictures; non-square images are auto-cropped to square
- Added Support for a custom music playlist to be played in creators
- A new folder named 'music' is in AppData, it takes .mp3, .wav, .flac, and .ogg
- If at least one compatible audio file is there, the creators' music will be replaced
Lucid Girl Creator
Head Category
- Fixed broken UI in Head Shapes movable window
Breast Category
- Added third breast physics value: Firmness
- Fixed Breast physics sliders not updating correctly after character load
Bottoms Category
- Fixed "Labial Puff" vagina shape not saving
Makeup Category
- Added 4 new lipstick colors
Haircut Category
- Cleaned up scalps (removed faint pixels on face)
- Improved hair skinning data handling + added runtime shaping
- Reworked trimming groups for Big Locks and Thick Middle Part
- Made hair length follow character size
- Added a Hair Length slider (to customize the true 3D strand length)
- Added a Hair Diameter slider (to customize strands thickness)
- Added Tip Offset toggle + slider (to customize the tip diameter)
- Added 3 sliders to move haircut position
Lucid Man Creator
- Reworked the Male model to allow for more customization and features
- Refactored the morphing system to support future shape modding
- Added animation support to the Male model
- Added Sun control input (S + mouse drag)
Body Category
- Added 28 options to the Body Shapes window
- Moved the Scale slider to the visual menu
- Expanded the Scale slider range from 20% to 200%
- Added the full body proportion system to customize character bones
- All 90 bones of the Male model can now be resized AND rescaled
- Made 7 presets for body types to help you get started
- Added 16 sliders for diverse vertex ratios and rotation adjustments
- Added a scrollview for Navel selection
- Added 5 new Navel Styles for a total of 25
Skin Category
- Added 2 Skin Style options
- Added a new Window: Skin Shapes
- Added 22 options to the Skin Shapes Window
- Added a global age slider to Skin Shapes as a preset function (bottom drawer)
Eyes Category
- Implemented full eye customization system (same as Girl Creator)
- Added controls for iris size, scale, asymmetry, etc.
Nose Category
- Added 1 option to Nose Shapes
Makeup Category
- Added 2 Full Face options + 21 colors
- Added 27 Eyeshadow options + 459 colors
- Added 30 Eyeliner options + 184 colors
- Added 15 Blush options + 128 colors
- Added 27 Lipstick options + 270 colors
- Added a new Window: Nails Shapes
- Added 6 Nail sliders to customize their shapes
- Fixed Nails color bleeding on the character's arms
Haircut Category
- Added 39 scalps
- Added Gloss Force, Position, and custom color
- Added Light Force, Position, and custom color
Pilosity Category
- Added a new Window: Eyelashes Shapes
- Added 5 eyelash sliders to customize them independently from the face
Genitalia Category
- Revamped the penis system entirely
- Added a lot of new values (15*2) to customize the penis
- Made switching between the two dick states values easy
- Added an On/Off Boner Toggle to the general UI
- Moved the previous Ball Shapes sliders to the right visual menu
- Made the "no ball" toggle not disable/reset the balls sliders
- Ball values will be correctly saved and loaded, even if "no balls" is toggled
Bug Fixes & QoL
- Fixed camera render flickering/turning black on some GPUs
- Fixed some Character Creator UI not updating correctly after character load
- Settings: "Delete Data" button now only appears when deprecated data is detected
- Added "Open Configuration File" button in Settings for easy access
- Configuration file changes require a restart to take effect
- More in-game editable settings (like sound levels) coming next version
└ᴍᴏᴅᴜʟᴇ→ Lucid Chat v0.1
This is the first module made for Lucid Lust; Lucid Chat is a fully uncensored local AI chat.
POSSIBILITIES
- You can either load a character personality from a card or talk with an uncensored AI (Lucy)
- When chatting with characters, they will have the personality and voice entered in their forms
- Characters will know everything about themselves, and will act accordingly
- On the other hand, Lucy is more of an assistant, a bit like ChatGPT but without restrictions
- Lucy should be the most useful to create stories and dialogues, but you can do whatever you want, of course
- When chatting with Lucy, a button lets you disable boundaries and go beyond any limits if you ever meet one
Lucid Lust v0.5.3
Lucid Girl Creator
- Reworked the Lucid Girl model to allow for more customization and features
- Refactored the morphing system to support future shape modding
Skin Category
- Added a new Window: Skin Shapes
- Added 21 options to the Skin Shapes Window
- Added a global age slider to Skin Shapes as a preset function (bottom drawer)
Body Category
- Added 32 options to the Body Shapes Window
- Moved the Scale slider to the visual menu + Expanded its range from 20% to 200%
- Renamed Scale slider to Global Scale Multiplier to better reflect its function
- Added a full-body proportion system to customize character bones
- All 90 bones of the girl can be freely resized AND rescaled
- Made 7 presets for body types to help you get started
- Added 16 sliders for diverse vertex ratios and rotation adjustments
- Added a scrollview for the Navel selection
Eyes Category
- Added 5 Eyes Shapes sliders (introducing eyeball size for the first time!)
- Duplicated eyes customization for each eye to enable asymmetric eyes customization
- Added a toggle to switch the eye color between single-color and heterochromia mode
- Added a link toggle between the left and right eye sliders to make customization easier
Breast Category
- Added one new nipple shape (null shape), because nipples shouldn't be mandatory haha
Bottom Category (ex Genitalia Category)
- Changed the previous Movable Window from Pussy Shapes to Butt Shapes
- Moved the previous Pussy Shapes sliders to the right visual menu
- Added 23 Butt Shapes sliders to make the ultimate custom butt!
Makeup Category
- Added a new Window: Nails Shapes
- Added 6 Nails sliders to customize their shapes
Pilosity Category
- Added a new Window: Eyelashes Shapes
- Added 5 Eyelashes sliders to customize them independently from the face
Save/Load Category
- Added 4 animations to preview your character in action!
- Added Lip Sync preview
Scenario Creator
- Added new animations to the animated pose scroll down
- Converted previous animations to the new unified system, might have some errors
Technical Novelties
- Implemented a visual calibration system for cross-platform depth precision
- Added a calibration fallback state with automatic fail-safe detection
- Made a system to recalculate the dynamic eyes' bone values
- Added auto pupil dilation depending on sunlight exposure
- Added a shadow mask to the eyes to enhance realism
- Added a graphics setting to optionally disable Advanced Refraction
- Eyelids animate in sync with the eyeballs (not Scenario compatible for now)
- Improved the blinking animation and slowed it down a bit
Quality of Life Improvements
- Added a second click function to simply replace existing character cards
- Automatically move replaced cards to a subfolder named /old/ to avoid accidental loss
- Replaced the old music loop with a new playlist of 5 tracks
- Optimized the Dynamic Physical Animation System
- Added a 3D background to better see the size changes (B key to enable/disable)
- The character's size ruler now shows only when changing the character size
- The character's size is now calculated in real-time, based on true world size
- The auto-standing animation switch now only happens when changing the character size
- The maximum possible camera height is now calculated based on the true character size
- The camera now auto-follows the character's height when changing the scale ratio
- The auto-follow takes into account the current camera zoom + resets the rotation/FOV
- Increased maximum possible camera zoom-out
- Scenarios folder is now located in AppData and created at runtime if not found (no more moving scenarios around every update)
- Added a button in the Main Menu to open the Scenario Folder
- Renamed some sliders and options to better convey their effects (e.g. Eye Size -> Iris Size)
- Added a fourth audio level dedicated to voices
Bug Fixes
- Fixed Character View being hidden when opening the character form
- Fixed an issue that made zooming possible when it shouldn't
- Fixed the Free Camera key (F1) interfering with character loading
- Fixed Free Camera shortcuts working even when not in Free Camera mode
- Fixed Breast sliders not refreshing after a character load
- Fixed mouse scrolling being too sensitive in scroll views
- Fixed a fail-safe script that created a Scenarios folder in the wrong directory
- Fixed default null cards appearing in the character cards scrollview
Lucid Lust v0.5.2
Overall
- Upgraded Engine version from 22.2 to 22.3.61
- Fully refactored texture memory handling (fixes crashes on low VRAM GPUs)
- Performed project-wide fixes and upgrades to ensure maximum stability
- Switched back rendering from DX11 to DX12
- Included an optional DX11 launcher, but DX12 should now be 100% stable
- Included a Debug Mode launcher (windowed + low settings + report generation)
- Replaced multiple .dll dependencies with source code (for improved error logging)
- Suspended DLSS & XeSS support for now, will be reintegrated in a future version
- Cleaned up project files and reduced overall app size by 0.5 GB
- Character cards and Scenarios folders are now created on start if they do not exist
Both Character Creators
- Added Voice selection + Voice Pitch to Character Forms
- Added a button to test the current selected voice, using information from the form
- Improved and optimized the skin shader
- Swapped the old custom file browser for the native OS file picker
- Expanded image format support for the Reference Picture
Lucid Girls Creator
- Added 10 female voice options
- Improved Breast physics and raised Jelly Physics cap
- Added 2 scenario sliders to the Skin window to showcase the new skin improvements
- Fixed several bugs introduced in the adaptive animation system
- Fixed the Physics toggle not properly updating animations
- Fixed layering issue causing a gray square on top of the character card preview
- Added the transitory loading text "Start functions" to the loading screen
- Made more loading functions asynchronous to shorten loading time
Lucid Men Creator
- Added 12 male voice options
- Replaced the old Save/Load system with the new Character Card system
- Added automatic conversion of old saves to cards on first launch
- Changed in-scene loading texts to suit male characters
- Re-added fully updated Reference Window
- Fixed several UI layout issues
Scenario Creator
- Added 6 new camera filters for more control and style in player view
Lucid Lust v0.5.1
Overall
- Rolled back the entire project to DirectX 11
- Added an optional launcher to launch the game in DX12 mode (unstable for now)
- Added an optional launcher to launch the game in Safe Mode (use minimal settings)
- Disabled multithreaded GPU command submission (less optimized but more stable)
- Added device removal handling in case of GPU delays or initialization issues at startup
- Fixed missing script references on random environment objects
- Re-serialized all project assets for improved stability
- Improved overall serialization to prevent loading errors
Lucid Girls
- Fixed Fullface makeup mods not loading
- Added full mod support to the Iris Style option (mods/everyone/iris)
- Added full mod support to the Eyeball Style option (mods/everyone/eyeball)
- Fixed the top-right cross button not closing the Randomizer Window
- Fixed a weird UI layering issue that would hide the text from Randomizer and Vagina windows
Scenario Creator
- Fixed an issue that would make both the Eyes and Head targets disappear after appearing a first time
- Fixed an issue that prevented piercings from being lit correctly in the Scenario Creator
- Fixed an issue that would cause everything to collide with haircuts (including the camera)
- Fixed Imgur Screenshots tags not matching the current version
Lucid Lust v0.5
Both Character Creators
- Revamped the lighting method
- Unified the camera settings + added better SSAO support + added DLSS support
- Improved the RGB mask values
- Added new realistic piercing materials (and revamped some old ones)
- Added thousands of tags for the search bar
- Changed the Face Details Map layering order from Marks/Freckles/Moles to Moles/Freckles/Marks to better reflect natural layering
Lucid Girl Creator
Body
- Converted the Body Window to the new sizable one
- Added a visual menu for upcoming features (body type and mod support for character shapes)
- Physics now recalculates automatically on size change, regardless if the physics is enabled
- Reworked the scale calculation to be fully accurate + Added 3D rulers for scale visualization (both in cm and feet)
- Implemented an auto-standing pose when entering this menu to make full use of those new 3D rulers
Skin
- Converted the Skin Window to the new Visual Menu
- Merged several options together for better readability
- Added 15 new Skins for a total of 21 Skins
- Added full mod support to the Skin option (mods/female/skin) + Added two wireframes examples/maps
- Improved Skin Roughness rendering + increased the Skin Roughness slider value
- Added 14 new Skin Roughness for a total of 16 Skin Roughness
- Added full mod support to the Skin Roughness option (mods/female/skinrough) + Added a wireframe map
- Added 11 Face Details for a total of 49
- Added full mod support to the Face Details option (mods/female/facedetails) + Added a wireframe map
- Added full mod support to the Body Details option (mods/female/bodydetails) + Added wireframe maps
- Added full mod support to the Tan Lines option (mods/female/tanlines) + Added wireframe maps
- Added the new Face Details Map System (to add a total of 6 layers of face details)
- Added 3 custom colors to go along with the Face Details Map System
- Added full mod support to the Face Details Map option (mods/female/faceRGBmap) + Added an example to demonstrate
- Added a tan color option + moved the tan opacity slider to its color opacity
Head
- Converted the Head Window to the new Visual Menu
- Added 50 piercing zones to eyebrows, cheeks, and temples
- Added a 2D map "Piercing Visual Selection" for more intuitive piercing zone selection
- Added 12 head shape presets
- Increased Ethnicity max value from 150% to 200% (not recommended, but more freedom haha)
Eyes
- Converted the Eyes Window to the new Visual Menu
- Added Eye Size value
- Added Iris Ring Force value
- Added custom Eyes Veins color
- Revamped color presets to better reflect natural eye colors
- Added 12 eye shape presets
Ears
- Converted the Ears Window to the new Visual Menu
- Added 52 piercing zones to the ears
- Added a 2D map "Piercing Visual Selection" for more intuitive piercing zone selection
Nose
- Converted the Nose Window to the new Visual Menu
- Added 21 piercing zones to the nose
- Added a 2D map "Piercing Visual Selection" for more intuitive piercing zone selection
- Added 12 nose shapes presets
Mouth
- Converted the Mouth Window to the new Visual Menu
- Added full mod support to the Tongue option (mods/everyone/tongue)
- Added 38 piercing zones to the lips and the chin
- Added a 2D map "Piercing Visual Selection" for more intuitive piercing zone selection
- Added 12 mouth shapes presets
Makeup
- Converted the Makeup Window to the new Visual Menu
- Added the Full Face Makeup category
- Added 2 Full Face options + 21 colors
- Added full mod support to Full Face Makeup (mods/female/fullface) + Added a wireframe map
- Added 5 Eyeshadow options + 83 colors
- Added full mod support to Eyeshadow Makeup (mods/female/eyeshadow) + Added a wireframe map
- Added 6 Eyeliner options + 30 colors
- Added full mod support to Eyeliner Makeup (mods/female/eyeliner) + Added a wireframe map
- Added 4 Blush options + 47 colors
- Added full mod support to Blush Makeup (mods/female/blush) + Added a wireframe map
- Added 4 Lipstick options + 93 colors
- Added full mod support to Lipstick Makeup (mods/female/lipstick) + Added a wireframe map
Haircut
- Converted the haurcut part of the old Hair Window to the new Visual Menu
- Revamped the old hair system for the new Fully Physical Hair system
- Hair calculation has been moved from CPU to GPU
- Hair simulation now runs at a fixed 30 FPS (ensuring consistent physics behavior across different hardware/framerates)
- Added 30 Haircuts (including bald)
- Added Gloss Force + Gloss Position + Gloss Color to fully customize the hair gloss
- Added Light Force + Light Position + Light Color to fully customize how the hair interprets light
- Renamed highlights value to Balayage value
- Added Streak value + Streak color (works as an inverse Balayage)
- Added a "Conform to Head Shape" toggle + haircut position sliders (as introduced in the Male Creator)
- Revamped the old trimming system to a new one working per strand groups (up to 7 trim values possible)
- Added a new Scalp option to let you customize the scalp texture independently of the chosen haircut
- Added 40 Scalp options
- Added full mod support to the new Scalp option (mods/female/hair/scalps) + Added a bad scalp as an example
- Revamped color presets to reflect natural hair colors better
Pilosity
- Converted the pilosity part of the old Hair Window to the new Visual Menu
- Improved the eyebrow skin bump
- Added full mod support to the Eyebrows option (mods/everyone/eyebrows) + Added a wireframe map
- Fixed a bug that would reset the eyelashes' color on eyelash selection
- Added 16 eyelash options for a total of 34
- Added full mod support to Eyelashes + Added a wireframe map
- Added full mod support to Pubic hair + Added a wireframe map
- Revamped color presets to better reflect natural pilosity colors
Tattoos
- Reworked the tattoos system to allow more tattoo layers
- Added some variants to previous tattoos and made them as color options for better readability
- Added full mod support to the Tattoos options (mods/female/tattoos/arms-body-legs-neck)
- Added a wireframe example/map to every tattoos folder
Breast
- Converted the Breasts Window to the new Visual Menu
- Improved the Gravity Physics
- Breast simulation now runs at a fixed 30 FPS (ensuring consistent and smooth physics behavior across different hardware/framerates)
Genitalia
- Converted the Pussy Window to the new Visual Menu
- Added 5 Majora Shapes for a total of 8
- Duplicated skin colors and scroll menus related to genitalia for easy access
- Added full mod support to the Vagina Details option (mods/female/pussy) + Added a wireframe example/map
- Added full mod support to the Anus Style option (mods/female/anus) + Added a wireframe example/map
Save/Load
- Made a unified Save & Load menu fitting the new fully responsive visual menu style
- Overhauled the entire Save/Load system with a new PNG file saving system
- You can now create/share/import custom character cards (.PNG file)
- Added a character's form to add information (zodiac sign, sexual orientation, age, bio, etc.)
- Added a Tags section to the form to make managing/sorting your characters easier (fully works with the search bar)
- Implemented a system to auto-convert previously saved data into cards
- Implemented a system to show the name, surname, and age of characters when hovering the card with the mouse cursor
- Moved/duplicated some sliders/menus to this menu to easily customize your character's card (Pose, Mood, etc.)
- Added side movements to the card camera (right-click + drag)
- Added Background options to customize your card even more!
System & Previews
- Added keys (W/Z, E, R) to preview and test the upcoming liquid simulation for skins (face only)
- Added a key (L) to cycle through different lighting modes
- Added a key (S) to control the sun's position dynamically
- Added a key (P) + a UI button to toggle physics on and off
- Added a key (C) + a UI button to toggle clothing on and off
- Revamped the clothes skinning system for improved functionality (still heavily WIP)
- Separated skinning systems for top and bottom clothing to address specific requirements
- Added a system to ignore shortcut inputs while using text input (search bar, set save name, etc.)
Lucid Male Creator
Head
- Added full piercings support
- Added many piercing zones (and will add way more down the line)
Scenario Creator
- Made a null character (fully black) to load on a new character spawn
- Made this default null character a fallback for previous scenario saves
- Made the new save system fully compatible with the Scenario Creator, including mod support
Other
- Made an in-scene loading screen layer
- Implemented an abort load button if the in-scene loading exceeds 15 seconds
- Started implementing datapath variables
- Made a system to auto-create the main menu credit
- Made and implemented the new credit for v0.5 using this system
Lucid Lust v0.4.8M
New Systems
- Limitless Values
- New Piercing System
New Options
- You can now show the FPS counter wherever you are by simply pressing F2
- You can also show your current config by pressing F3 (useful to make screenshot reports)
- Added a 5th hair color option (balayage, working like inverse streaks)
- Added custom color to the eyes' veins
- Added iris ring force value slider (working with eyeballs texture-based values)
- Added 3 new values to the face (freckles, moles, marks; all revolving around one RGB mask texture)
- Added the said RGB mask texture option (only one for now, until I make sure it works the same for everybody)
- Added a null skin option (by popular demand)
- Added the new piercing system (80 piercings)
- Added 8 lip zones to the piercing system
Quality of Life
- Improved Mod support
- Added visual preset options to some shape windows (will add presets to everything down the line)
- Replace the old left dropdown menu with an icon column
- Unified movable windows into one to go along their respective visual menus
- Added a size slider to the movable window so you can change its size on the go without the need for a settings window
- Made the size slider keep its size during use and computed the new window size to limit it to the current screen size
- Decentered the character creator's camera so that visual menus don't hide parts of the characters while zoomed in
- Both Character's Creator UI and Main Menu UI now adapt to any screen ratio, from 4:3 to 32:9+
- Made the Main Menu Settings heart arrows all aligned
- Greatly increased mouse scrolling sensitivity in visual menus
- Added alphabetical ordering to compatible visual menus
- Changed several UI colors to make everything merge better together
- Added a dialogue to the loading screen to communicate the currently loading resources
Bug Fixes
- Full-face makeup is now correctly stacking over the skin color filter
- Mouse Scrolling should now never impact the camera while the cursor is over any UI component
- Fixed a bug that would sometimes reset some Settings when opening the Main Menu Settings
- Fixed penis size not correctly saving/loading
Second Full-Time Year (23rd December 2024 - 22nd December 2025)
Lucid Lust v0.4.42M
New Systems
- Implemented the new Haircut System: Fully Physical Hair
- haircuts are now fully strand-based, rendered in real-time
- Haircuts can automatically adjust to the head shape
- Added customization of haircuts with 4 sliders—two for front/back size and two for left/right size.
Visual Menus
- Introducing visual menus with picture selection
- Added a tag system to easily search through content
Mod Support
- Starting mod support with the male makeup
- Added a mod example for this version
Other Updates & QoL Improvements
- Added a full-face makeup layer, bringing the total to 5 makeup layers
- Introduced a unified color picker across all new visual menus
- Added easy custom color preset creation with tabs showing the currently selected color
- A ton of things, including new body shapes and the currently worked-on procedural penis
Lucid Lust v0.4
New System
- Added a built-in Screenshot System
Fixes & Changes
- Fixed some small UI/detection issues
- MacOS and Linux can now save and load Scenario files without issue
- MacOS Scenarios are now located in your Library folder, under [Application Support/com.Lucid-Lust.Lucid-Lust]
- Linux Scenarios are now located in [$XDG_CONFIG_HOME/unity3d] or [$HOME/.config/unity3d] (depending on your Linux distribution)
- Streamlined macOS dmg name to "Lucid Lust" so new installations automatically override previously installed versions
- Fully updated the main menu credit with all new supporters' names (500+)
Lucid Lust v0.3.9
New System
- Implemented a full save & load system for Scenarios
New Features
- Revamped the global light system
- Added a new graphic setting for the skin
- Added a first tutorial iteration on Scenario Creator startup.
Bug Fixes & QoL
- Updated the loading screen with a new color scheme and a third loading circle for Scenarios loading visualization.
- The player's camera placement speed values have been multiplied by 3!
- Fixed an issue with the eyes and head not following targets sometimes.
- Fixed "Natural Eyes" not working correctly in the Lucid Girl Creator.
- Fixed the maximum range of both manual focus ranges, going back and forth between multiple values.
- Fixed a bug making the eyes and head targets move on their own + revamped the way they work
Lucid Lust v0.3.4
optimization
- Made the Scenario Creator run 2 to 3 times faster
New Systems
- Girls are now spawnable
- Implemented a Custom Pose system
Both Character Creators
- Added 6 Iris
- Added 5 Eyelashes
Lucid Girl Creator
- Added a way to customize the length of every haircut!
- Added 2 Eyeshadows + 71 Eyeshadow Colors
- Added 1 Eyeliner + 7 Eyeliner Colors
- Added 2 Blush + 12 Blush Colors
- Added 1 Lipstick + 21 Lipstick Colors
Lucid Girl in the Scenario Creator
- Added 45 expressions
- Added 128 poses
Scenario Creator
- Player's camera video feedback is now better AND optional (via its contextual menu)
- The hidden camera UI doesn't come back with right-click anymore (left click, escape, and H only)
- New Computer Displays: Erotica Website
- New Furniture Category: Food
Bug Fixes
- Fixed the Audio Volume Settings not being used correctly by both Character Creators
Lucid Lust v0.3
New and Updated Features
Hair
- Improved the Hair
- Improved dynamic lighting
- Optimized the hair shader
- Fixed past Nvidia/Mac Issues
- Made the Scalp Color more accurate, following Hair Root Color now
Eyes
- Improved eye reflection and how its refraction works
- Fixed internal shader errors that could cause issues with some hardware
Expressions
- Revamped the mood system
Clothes
- Improved the Clothing System
- Outfit Selection (added to the character modifying screen)
- Made 4 premade outfits for the Scenario Creator
- Switched the Character Creator one
Environment
- Created a fully dynamic reflection system with area-based detection
- Added Dynamic Architecture options
- Implemented the Weather system first iteration
Mirrors
- Added true 1:1 realtime reflection
Lights
- Revamped Scenario Creator lights
- Increased Scenario Creator lights max intensity up to 500 candelas/6200 lumens
Audio
- Created and implemented a fully dynamic acoustic system
- Added 40 new music tracks to select as background music in the Audio System
- Added 11 new sound effects to select in the Audio System
UI
- Improved the 3D selection detection
Optimization
- Optimized everything!
- Added furniture and lights dynamic culling
- Improved assets load
New Content
27 New Expressions
Casual-Neutral
Casual-Talking 1&2
Positive-Smile 1
Positive-Tongue Out 1-3
Positive - Warm Smile
Negative - Doubtful 1
Negative - Sad 1-6
Negative - Shock 1
Negative - Taste 1
Negative - Worried 1-5
Sexy - Duckface 1
Sexy - Pleasure 1
Misc - Grimace 1-2
Misc - Wasted 1
Scenario Sliders
Added the Wet Skin Scenario Slider to the Scenario Creator
Piercings
- Optimized piercing materials (WIP)
- Replaced old "glass" piercing materials with cool-looking "neon" materials
50+ New Spawnable Furniture
- New Category: Computer + Added 1 Computer + 14 Displays
- New Category: Piano + Added 1 Piano + 7 Tracks
- New Category: Desk + Added 2 Desks
- New Category: Table + Added 4 Tables
- New Category: Coffee Table + Added 4 Coffee Tables
- New Category: Small Table + Added 7 Small Tables
- New Category: Chair + Added 3 Chairs
- New Category: Stool + Added 5 Stools
- New Category: Double Bed + Added 4 Double Beds
- New Category: Toy + Added 4 Toys
- Added Couches (10 Total)
- Added Armchairs (13 Total)
Lucid Lust v0.2.2
Scenario Creator
- You can now spawn an infinite amount of customizable items (3 types for now: light, decal, and furniture)
- Created the first decal type (puddle), completely customizable with tons of options
- You can now use lights as image projectors too (projected textures and masks are subject to change)
- You can now select the affected layers of your custom lights
New Options for both character styles
- Hair Window: Added 1 Eyebrows Style (58 Total)
New Lucid Girl Options
- Added two new piercing ear zones + added 171 piercings!
- Makeup Window: Added 3 Eyeliner Styles + 27 colors
- Makeup Window: Added 1 Eyeshadow Style + 10 colors
- Makeup Window: Added 2 Blush Styles + 12 colors
- Makeup Window: Added 6 Lipstick Styles + 40 colors
- Skin Window: Added 1 Face Details
Graphics Improvements
- Girls' ear holes interiors are now fully black
- Improved volumetric lights
Quality of Life
- Added "move to current view" + "move to player camera" shortcuts to eyes and head targets in Scenario Creator
- Added a custom preset system for spawnable objects
- Made the light's custom color unified so it can also be used with decals
- Made the customization UI screen of decals and lights similar
Bug fixing and optimizing
- Added 3 hair debug sliders to the Scenario Creator parameter menu
- Fixed a piercing loading issue in the Scenario Creator
- Fixed custom screen ratio UI issues with some Scenario Creator menus
- Fixed some issues with the side panel overlapping selectable objects in the Scenario Creator
- Remodeled several models to work with the decal system + to be more optimized (e.g. one-sided carpets)
Lucid Lust v0.2
New Mode
- Scenario Preview becomes Scenario Creator v0.1
New Options for both character styles
- Hair Window: Added 4 Eyebrow Styles (57 Total)
- Eyes Window: Added 5 Iris Styles (27 Total)
- Eyes Window: Added 3 Eyeball Styles (5 Total)
New Lucid Girl Options
- Makeup Window: Added 2 Eyeliner Styles
- Makeup Window: Added 10 Eyeliner Colors
- Makeup Window: Added 3 Eyeshadow Styles
- Makeup Window: Added 21 Eyeshadow Colors
- Makeup Window: Added 2 Blush Styles
- Makeup Window: Added 12 Blush Colors
- Makeup Window: Added 1 Lipstick Styles
- Makeup Window: Added 7 Lipstick Colors
- Skin Window: Added 9 Face Details (38 Total)
- Skin Window: Added 14 Body Details (38 Total)
Scenario Creator
- Implemented a complete placement system (XYZ rotation + position + space mode)
- Implemented dynamic head and eye targets
- Implemented both the Animation and Expression systems in the Scenario Creator
- Made a first iteration of floor lamps contextual menu + 5 floor lamp styles
- Made the first iteration of a furniture contextual menu on a couch
- Added a new manual focus mode in addition to the simple one
- Added an on/off switch to some environment lights
- Added the first iteration of a custom light (spawnable scenario item)
Scenario Creator QoL
- Made and implemented 100+ new UI icons for readability purposes
- Compartmentalized light options in two categories for readability and informative purposes
- Added optional rays for head and eyes targets for visibility purposes
Graphics Improvements
- Eyeball highlights/reflections are now more realistic
- Added dynamic volumetric light
- Implemented an optimized real-time solution for non-static scenario lights
Bug Fixed
- Made changes to try to get rid of the buggy Scenario haircuts some people have
Lucid Lust v0.1.4
New content
- Full Scenario Creator's Camera System
- The first iteration of the Scenario Creator's Audio System
- A lot of advancement for the Scenario Creator in general (3D + 2D UI)
Graphics Improvements
- New and better scalp textures for every Lucid Girl haircut
Lucid Lust v0.1.2
New Mode
- First iteration of a Scenario Preview
New Options & Content (both character styles)
- Hair Window: Added 3 Eyebrow Styles (53 Total)
- Hair Window: Added 2 Eyelash Styles (12 Total)
- Eyes Window: Added 5 Iris Styles (22 Total)
- Added 5 Piercing Materials
New Lucid Girl Options & Content
- Hair Window: Added Highlights (Color + Amount)
- Makeup Window: Added 2 Eyeliner Styles
- Makeup Window: Added 10 Eyeliner Colors
- Makeup Window: Added 1 Eyeshadow Styles
- Makeup Window: Added 10 Eyeshadow Colors
- Makeup Window: Added 1 Blush Styles
- Makeup Window: Added 8 Blush Colors
- Makeup Window: Added 1 Lipstick Styles
- Makeup Window: Added 9 Lipstick Colors
- Breast Window: Added 3 Nipple Styles (51 Total)
- Body Art Window: Added Tattoos Opacity
- Body Art Window: Added Piercings (Nipples, Navel, and Genitals)
- Body Art Window: Added Piercings Placement (Position + Rotation)
- Scenario Window: Added an enable/disable box for each piercing
- Added 81 Piercings (98 Total)
New Lucid Male Options & Content
- Added a Beta Test Window to try the upcoming new beard system
- Skin Window: Added 27 Face Details
- Skin Window: Added 2 Tan Lines
- Makeup Window: Added 5 Eyeliner Styles
- Makeup Window: Added 15 Eyeliner Colors
- Makeup Window: Added 2 Eyeshadow Styles
- Makeup Window: Added 11 Eyeshadow Colors
- Makeup Window: Added 6 Blush Styles
- Makeup Window: Added 36 Blush Colors
- Makeup Window: Added 3 Lipstick Styles
- Makeup Window: Added 18 Lipstick Colors
Graphics Improvements
- Made the hair more specular and realistic
- Made the hair always light the right way with real-world light values
- Improved hair shadows (both self-shadow and external contact shadows)
- Revamped SSS maps for the skin
Quality of Life Improvements
- Main Menu Settings: Added 3 Audio Level Sliders
- Eyes Window: Simplified the Iris Size values
- Breast Window has been reworked to look and feel better
- Lucid Girl's Hair Window has been reworked to look and feel better
- Lucid Girl's Body Art Window has been revamped
- Added 3D Gizmos to the body piercings to facilitate moving them
Audio
- Made a 3-layer sound system (Music, sound effects, and background sounds)
- Added a simple ambient music loop to creator modes
- Added physical sound effects (not finals) to penetrations
- Added a Main Menu music
Bug Fixed
- Fixed backlighting being bad/buggy (especially with the hair)
- Fixed some sliders not updating after loading a character
- Fixed Neck Tattoo 1 blending with the skin
- Fixed a bug that could mix tattoos after several character loads
- Fixed a bug that could make a character's code worthless because of the Iris Size
- Fixed a bug that caused breasts to get more or less pointy after wearing clothes
- Fixed several minor bugs and UI issues
Breaking Changes
- The order of piercing materials has been changed
- The iris size value has been simplified and may cause changes in some old saves
Changes and Progress
- Unified layer system for character, clothes, hair, and piercings
- Optimized lighting system (with a less-is-more mindset)
- Implemented a new 3D pilosity system that will serve both beards and pubic hair in the near future
First Full-Time Year (23rd December 2023 - 22nd December 2024)
Lucid Lust v0.1.1c
Fixes
- You can now import Male codes
- Haircut render depth wasn't compatible with some GPUs
- Hair quality effects have been lowered on Trimmable Haircuts
- Several UI errors have been corrected
Lucid Lust v0.1.1
New Mode
- The first iteration of the Lucid Male Creator
- Lucid Male Ethnicity Window is 100% done with 9 sliders!
- Lucid Male Head Window is 100% done with 31 sliders!
- Lucid Male Ears Window is 100% done with 6 sliders!
- Lucid Male Eyes Window is 100% done with 28 sliders + 4 colors!
- Lucid Male Nose Window is 100% done with 34 sliders!
- Lucid Male Mouth Window is 100% done with 21 sliders!
- Lucid Male Pectorals Window is 100% done with 10 sliders!
- Lucid Male Dick Window is 100% done with 22 sliders + a code generator to export/import custom dicks!
New Options
- Breasts & Pectorals Windows: Added a Nipples Opacity Slider
- Breasts & Pectorals Windows: Added a Rotation Slider for each nipple
- Hair Window (Male Only for now): Added a Trim Slider to customize hair even more
Quality of Life Improvements
- Scenario Sliders Window is now only named Scenario in the Dropdown menu (to keep it short)
- Lucid Girl's Flesh color is now only for the vagina and anus interior
- You can now put any character in your actor's name (Male only for now, for test purposes)
Graphics Improvements
- Added more Hair Quality options to the Graphics Settings
- You can now press F5/F6 to enable/disable current haircut shadows
Bug Fixed
- Breasts Window: Fixed a bug that allowed changing breasts values with Flat Chest enabled
Lucid Lust v0.0.99
Better Skin
- Added optional skin roughness
- Made a new option to select the roughness map
- Cleaned already existing skins
Optimization
- Added a hair quality option in the graphics settings
New Content
- Added 70 Eyeshadow colors
- Added 18 Lipstick colors
Lucid Lust v0.0.975
New Options
- Pussy Window: Added an off-limit switch
- Free Camera Mode: Press F1 to enable/disable this new mode!
- New Content
- Added 25 Poses (49 Total)
- Added 5(15) Tattoos (53(159) Total)
- Added 27 Eyeshadow Colors
- Added 2 Eyeliners (20 Total)
- Added 42 Eyeliner Colors
Bug Fixed & Breaking Change
- Fullscreen UIs are now fully covering extra-wide screen ratios
- Breast Gravity Slider has been revamped due to a float imprecision error
Overall Progress
Lucid Girl's Adaptive Animation System has been refined
Lucid Lust v0.0.96
Better UI
- Every Window: Added text box components to input slider values with the keyboard
- Every Color Slider: Added color box components to input colors via hex codes
New Content
- Added 16 Poses (24 Total)
Lucid Lust v0.0.95
New Options
- Skin Window: Added a custom Flesh Color
- Eyes Window: Added a custom Tear Duct Color
New Content
- Added 38 Eyeshadow Colors
- Added 8 Body Details
- Added 2 Face Details
- Added 3 Poses
Bug fixed
- Fixed physical arms' size not following body size
- Fixed Eyebrows Bump not showing in v0.0.92-v0.0.925
Quality of Life Improvements
- Windows default positions are now all vertically centered
- Newly saved Lucid Girl will now generate a code storing its version
- Old codes will be marked as old until saved again in v0.0.95 or higher
Breaking Changes
- Previously saved Lucid Girls (<v0.0.95) now load:
- Default flesh color
- Default tear duct color
Overall Progress
- Lucid Girl's arms, hands, and fingers are now fully physical
- Lucid Girl's entire body collision is fully dynamic
Lucid Lust v0.0.925
New Options
- Settings Window: Added a Medical Lab background
- Settings Window: Added a Poster Room background
- Poses Window: Added a button to show the wireframe body goal
- Poses Window: Added a button to enable test colliders
New Content
- Added 1 Eyeshadow (15 Total)
- Added 11 Eyeshadow Colors
- Added 2 Eyeliners (18 Total)
- Added 18 Eyeliner Colors
- Added 2 Blush (16 Total)
- Added 14 Blush Colors
- Added 3 Lipsticks (16 Total)
- Added 28 Lipstick Colors
- Added 2 Environments
Quality of Life Improvements
- Added a Screen Fade when entering the Lucid Girl Creator
Breaking Changes
- Many eyeliner IDs have been changed
Overall Progress
- The project has been optimized by more than 70%!!!
- Lucid Girl's right arm is fully physical and dynamic (not perfect yet)
Lucid Lust v0.0.91
New Options
- Hair Window: Added an Eyebrows Bump Slider
- Hair Window: Added an Eyebrows Opacity Slider
- Skin Window: Added a custom Nipples Filter Color
- Skin Window: Added Pussy Texture
- Skin Window: Added custom Pussy Color
- Skin Window: Added Anus Texture
- Skin Window: Added custom Anus Color
- Settings Window: Added Keyboard's Arrows Control Speed
New Content
- Added 1 Skin (6 Total)
- Added 3 Haircuts (20 Total)
- Added 12 Eyebrows (50 Total)
- Added 5 Eyelashes (10 Total)
- Added 21 Nipples Appearances (48 Total)
- Added 148 Blush Colors
- Added 1 Eyeshadow (14 Total)
- Added 9 Eyeshadow Colors
- Added 2 Tattoos
Graphics Improvements
- Eyebrows now have Normals
- Haircut 13 has been reworked
Quality of Life Improvements
- The camera can now be rotated (from -35° to 35°)
- The camera rotation can be controlled both via keyboard and mouse
- The character rotation can now be controlled both via keyboard and mouse
Bug Fixed
- Previously saved Lucid Girls (<v0.0.91) now load:
- Default skin filter color
- Default eyeball color and iris size
- Default nipples, anus, and pussy color
- Default teeth color
Breaking Changes
- Haircut 3 has been replaced with a new haircut
- Haircut 3 is now Haircut 18
Overall Progress
- Normal merging system for the face is done
Lucid Lust v0.0.9
New Options
- Skin Window: Added a custom Skin Filter Color
- Eyes Window: Added Iris Style Slider
- Eyes Window: Added Eyeball Style Slider
- Eyes Window: Added Eyeball Color
- Settings Window: Added a Camera Noise toggle
New Content
- Added 8 Teeth Styles (21 Total)
- Added 16 Iris Styles (17 Total)
- Added 1 Eyeball Style (2 Total)
- Added 2 Eyeshadows (13 Total)
- Added 13 Eyeshadow Colors
- Added 4 Lipsticks (13 Total)
- Added 22 Lipstick Colors
Graphics Improvements
- Skin shadows are drastically improved
- Body and Clothes shadowing is now fully dynamic
- Added Screen Space Ambient Occlusion toggle to the Graphics Settings
- Added Anti-Aliasing options to the Graphics Settings
- Lucid Girls' tongue now looks smooth
- Haircut 13 is now more opaque
Quality of Life Improvements
- Added Large Screen Support
- Expanded the UI size slider
- Flat chest shadowing is fixed due to the fully dynamic shadows
- The Main Menu's Changelog Window can now be opened with a button
- The Main Menu's Changelog Window is now disabled by default
Bug fixed
- Breast Gravity Sliders UI Text now updates on load
- Sex Toys are now properly textured
Overall Progress
- Nail Polish toggle has been discarded
Lucid Lust v0.0.85
New Options
- Eyes Window: Added Fully Customizable Eyes
- Scenario Window: Added Pupil Dilation Slider
- Breast Window: Added a Gravity Physics slider
- Breast Window: Added a Jelly Physics slider
- Clothes Window: Enable/Disable a premade outfit
- Clothes Window: Added a color slider for the top
- Settings Window: Added a Custom Color Background
New Content
- Added 30 Nipple Shapes (33 Total)
- Added 22 Tattoos + 66 Tattoos positions
- Added 2 Haircuts (17 Total)
- Added 1 Eyeliner (15 Total)
- Added 8 Eyeliner Colors
- Added 2 Lipsticks (9 Total)
- Added 12 Lipstick Colors
Quality of Life Improvements
- Loading screen now gives a better visualization of its load state
- Clothes are automatically disabled while in loading/saving menus
Overall Progress
- Clothes now override some shapes and physics values for realism purposes
Lucid Lust v0.0.81
Overall Progress
- The entire project has been greatly optimized
- Lucid Lust now defaults to DirectX11 for compatibility purposes
Bug fixed
- Fixed the Resolution defaulting for some people
- Loading screen doesn't need a video codec anymore
- Fixed skin tan and skin details sometimes not loading properly
- Fixed Haircuts 14 and 15 saving as haircut 13
Graphics Improvements
- Face skin has been improved
- Fixed a seam appearing between the body and the neck
- Toilets Background has been upgraded
Quality of Life Improvements
- All Quality options have been replaced by one Quality Level
- Added an "Are you sure?" window when deleting a character
- Added an "Are you sure?" window when loading a character
Lucid Lust v0.0.8
New Options
Scenario Window: Added Eyes Open Slider
Scenario Window: Added Wet Skin Slider
Scenario Window: Added Vagina Toy Style/Position/Size Sliders
Scenario Window: Added Anal Toy Style/Position/Size Sliders
Scenario Window: Added 2 Butt Spreading Sliders
Body Art Window: Added Sliders for Tattoo Positions
New Content
Added 36 Tattoos + 108 Tattoos positions
Added 1 Pose (5 Total)
Added 1 Tan (5 Total)
Added 7 Nipple Appearances (27 Total)
Added 2 Eyeshadows (11 Total)
Added 17 Eyeshadow Colors
Added 10 Face Details (27 Total)
Added 13 Body Details (16 Total)
Graphics Improvements
Skin has been improved
Quality of Life Improvements
Camera zoom is 2.5 times faster when far from the character
Overall Progress
Breast Adaptative Collision system is done
Lucid Lust v0.0.66
New Options
- Skin Window: Added 3 sets of Body Details + Opacity
- Skin Window: Added a third set of Face Details + Opacity
- Settings Window: Added a Background Dropdown
New Content
- Added 9 Ear Piercings (17 Total)
- Added 6 Piercing Materials (20 Total)
- Added 4 Eyeshadow Colors
- Added 2 Eyeliners (14 Total)
- Added 12 Eyeliner Colors
- Added 6 Lipstick Colors
- Added 8 Face Details (17 Total)
- Added 3 Body Details
- Added 1 Tan (4 Total)
Graphics Improvements
- Hair Physic Colliders have been improved
Quality of Life Improvements
- Added an "Are you sure?" window when quitting any mode
Lucid Lust v0.0.6
New Mode
- Outfit Creator (very rough) Alpha
New Options
- Body Art Window: Added Ears Piercings + Materials
New Content
- Added 8 Ear Piercings + 14 Piercings Materials
Graphics Improvements
- Hair Physic has been completely revamped and optimized
Quality of Life Improvements
- Added a loading screen
Lucid Lust v0.0.55
New Content
- Added 8 Eyes Colors (19 Total)
- Added "Good - Smiling Soft" Facial Expression
- Added "Good - Smiling Teeth" Facial Expression
- Added "Bad - Skeptical" Facial Expression
- Added 3 Eyeshadows + 17 Eyeshadows Colors
- Added 2 Lipsticks + 12 Lipstick Colors
- Added 5 Face Details (9 Total)
- Added 2 Haircuts (15 Total)
New Options
- Skin Window: Added a second set of Face Details & Opacity Sliders
Bug fixed
- Fixed Settings Window always being under other windows
Other Changes
- Haircut 9 is now physical
- Settings Window is now always on top of other windows
Lucid Lust v0.0.5
New Content
- New Window: Scenario Sliders
- Added 7 Eyebrows (38 Total)
New Options
- Hair Window: Eyelashes Color
- Hair Window: Pubic Hair Style
- Hair Window: Pubic Hair Thickness
- Hair Window: Pubic Hair Color
Bug fixed
- Fixed Eyebrows doing crazy things when moved on a moving head
Other Changes
- Lights have been revamped
Lucid Lust v0.0.42
New Options:
- Hair Window: Added Height Amount for Eyebrows
- Hair Window: Added Gap Amount for Eyebrows
- Hair Window: Added Rotation Amount for Eyebrows
- Hair Window: Added Thickness Amount for Eyebrows
New Content
- New Window: Randomizer
- Added 5 Haircuts (13 Total)
- Added 7 Nipples Appearances (20 Total)
- Added 21 Eyeliner Colors
- Added 20 Lipstick Colors
Bug fixed
- Fixed Hairstyle ID not refreshing properly after load
- Fixed Hairstyle customization sliders not refreshing after load
- Fixed Eyebrows UI elements not refreshing properly after load
- Fixed some Ears Sliders not showing the right percentage
Graphics Improvements
- Hair Scalps are more opaque
- Eyelashes have been improved
- Eyes have been improved
- Skin has been improved
Quality of Life Improvements
- Ears are now separated from the Head Window
Other Changes
- New Window: Clothes (empty for now)
- Camera noise has been reduced by 40%
Lucid Lust v0.0.3
New Options
- Skin Window: Added Tan Lines
- Hair Window: Added 2 Fade and 2 Distance Amounts for Hair Colors
- Settings Window: Added a "UI size" slider
- Settings Window: Added a "Reset all positions" button
New Content
- Added 4 Haircuts (8 Total)
- Added 3 Tan Lines
Bug fixed
- Fixed the Ethnicity window after load, not refreshing DNA points
- Fixed Skin ID after load, not refreshing until touched
- Fixed Tan Amount after load, not refreshing until touched
- Fixed Face Details ID after load, not refreshing until touched
- Fixed Details Opacity after load, not refreshing until touched
- Fixed Navel Style after load, not refreshing until touched
- Fixed Scale Amount after load, not refreshing until touched
- Fixed Nipples Appearance ID after load, not refreshing until touched
- Fixed all makeup IDs after load, not refreshing until touched
- Fixed Makeup color sets not appearing after load
- Fixed Nail Polish Opacity being randomly clamped
- Fixed Eyelashes ID after load, not refreshing until touched
- Fixed Eyebrows Height ID and slider after load, not refreshing
- Fixed some other sliders not updating until touched
Graphics Improvements
- Hair shader has been improved
- Eyebrows have been improved
Quality of Life Improvements
- Reference Window improved
- The UI now loads hair colors
- The UI now loads eyebrows color
- The UI now loads nail polish colors
- Scrolling doesn't zoom if the cursor is over a window
- Scrolling doesn't zoom while a dropdown menu is opened
Other
- Setting is now named Settings
- Ethnicity Window is set as final
Lucid Lust v0.0.21
New Options
- Hairs are more customizable
- Body Window: Added Muscles Slider
- Body Window: Added Navel Style Slider
New Content
- Added 2 Haircuts
- Added 8 Blush + 48 Blush Colors
- Added 5 Eyeliners + 22 Eyeliners Colors
- Added 3 Eyeshadows + 17 Eyeshadows Colors
- Added 2 Lipsticks + 12 Lipstick Colors
- Added 7 Navel Styles
Bug fixed
- First skin now has nail texture (nails were white)
Graphics Improvements
- Hair shader has been revamped
Quality of Life Improvements
- Menus are now more responsive to the screen aspect ratio
- Some hair sliders have been inverted to be more straightforward
- Added a "Delete all saved data" button
Other
- Pre-saved characters were removed
Lucid Lust v0.0.15
New Options
- Poses Window: Added Facial Expression Dropdown
- Mouth Window: Added Teeth Style Slider
- Mouth Window: Added Teeth Color Set
- Mouth Window: Added Tongue Color Set
- Head Window: Added New Ears Sliders
- Body Window: Added Pregnant Slider
- Body Window: Added Weight (Skinny + Fat) Slider
- Breast Window: Added a "Flat Chest" switch
- Breast Window: Added 6 New Sliders
New Content
- Added 12 Facial Expressions
- Added 12 Teeth Styles
Quality of Life Improvements
- Newly opened windows are now drawn on top of others
- Opening any window will now close the Save and Load menus
- Version window is now shown in the main menu
Other Changes
- Tattoos Window is now named Body Art Window
- Height is now named Scale (to avoid confusion)
- Clothes have been disabled for this version
- Main menu and roadmap have been revamped
Lucid Lust v0.0.12
- Code exporter + importer should work for everyone now
- Changed camera limits depending on the actor's height (transitory, still need to open body window after load)
- Moved the switch to disable sliders' limits of the body and breasts to their respective window
- Added a switch to disable sliders' limits on the head, eyes, nose, and mouth
- Updated the Help window with new information concerning those switches
Lucid Lust v0.0.11
- Fixed a bug in the code importer
- Added a height slider
- Updated Eyebrows selection
- Added a switch for body sliders' limits
- Added color sets for nail polish and hair
Lucid Lust v0.0.1
- Actor Creator for Lucid Girls
- Fully functional "Lucid Girl" code exporter
